Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Numenera: Third Time Wasn't the Charm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7628079" data-attributes="member: 5142"><p>I agree that spamming Onslaught can seem tedious from the perspective of a player who may expect their mage to have more D&D levels of spell choice and its corresponding round-per-round tactical decision-making; however, Onslaught is a flexible attack ability that is the equivalent of a Jack or Glaive fighting with a Medium weapon (4 dmg). You can also use Onslaught to bypass armor (2 dmg) if that had been an issue for you. And at character creation, you will have a second Tier 1 Nano ability to choose from. And when you begin working on leveling,* you will get another Tier 1 Nano ability of your choice. Though Numenera 2 has reshuffled things (though this most affects the Glaive and the Jack), you can still look through the Character Options 1 supplement if the core book does not provide you with enough ability options to your liking. And you will have Cyphers. </p><p></p><p>* You need to purchase the four steps for the next tier (4 XP each): a new Effort level, a new Type ability (your tier or lower), a new Skill training, and additional Edge. </p><p></p><p>I also disagree that you "have no other abilities that can have any impact on the game." Non-combat abilities exist. It seems that you are viewing this almost exclusively from a D&D combat perspective and not a Numenera perspective. Regardless of how those GMs ran your Numenera game, I don't think that combat should ever be the driving focus of Numenera gameplay. You get XP from solving mysteries and making discoveries. If you are more worried about the combat pillar, your type thankfully does not exist in isolation; you will also get an ability or two at each tier from the Focus that you choose. AND ALSO FROM YOUR CYPHERS! </p><p></p><p>Sure, but D&D focuses a lot more on tactical combat across its 20 levels. Numenera provides PCs with a smaller set of powers and abilities and emphasizes the exploration pillar more. Numenera is less about having a spell for every occasion and more about possibly having a cypher for the occasion. </p><p></p><p>Somewhat. Every Glaive picked one of the three Tier 1 options that gave them bonus +1 damage, so MCG gave them a flat +1 dmg bonus to them for free at character creation (range or melee) and provided more interesting active options for Glaives to choose from. The Nano is mostly the same, though it's skill training in <em>Numenera</em> was changed to <em>Understanding Numenera</em>, since the former made it into an omni-skill. The Jack was remodeled so it is less of a hybrid jack-of-all-trades without an identity, and more of a skill-monkey rogue jack-of-all-trades. Also to save time on things, the game now gives you a premade set of starting cyphers per type.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7628079, member: 5142"] I agree that spamming Onslaught can seem tedious from the perspective of a player who may expect their mage to have more D&D levels of spell choice and its corresponding round-per-round tactical decision-making; however, Onslaught is a flexible attack ability that is the equivalent of a Jack or Glaive fighting with a Medium weapon (4 dmg). You can also use Onslaught to bypass armor (2 dmg) if that had been an issue for you. And at character creation, you will have a second Tier 1 Nano ability to choose from. And when you begin working on leveling,* you will get another Tier 1 Nano ability of your choice. Though Numenera 2 has reshuffled things (though this most affects the Glaive and the Jack), you can still look through the Character Options 1 supplement if the core book does not provide you with enough ability options to your liking. And you will have Cyphers. * You need to purchase the four steps for the next tier (4 XP each): a new Effort level, a new Type ability (your tier or lower), a new Skill training, and additional Edge. I also disagree that you "have no other abilities that can have any impact on the game." Non-combat abilities exist. It seems that you are viewing this almost exclusively from a D&D combat perspective and not a Numenera perspective. Regardless of how those GMs ran your Numenera game, I don't think that combat should ever be the driving focus of Numenera gameplay. You get XP from solving mysteries and making discoveries. If you are more worried about the combat pillar, your type thankfully does not exist in isolation; you will also get an ability or two at each tier from the Focus that you choose. AND ALSO FROM YOUR CYPHERS! Sure, but D&D focuses a lot more on tactical combat across its 20 levels. Numenera provides PCs with a smaller set of powers and abilities and emphasizes the exploration pillar more. Numenera is less about having a spell for every occasion and more about possibly having a cypher for the occasion. Somewhat. Every Glaive picked one of the three Tier 1 options that gave them bonus +1 damage, so MCG gave them a flat +1 dmg bonus to them for free at character creation (range or melee) and provided more interesting active options for Glaives to choose from. The Nano is mostly the same, though it's skill training in [I]Numenera[/I] was changed to [I]Understanding Numenera[/I], since the former made it into an omni-skill. The Jack was remodeled so it is less of a hybrid jack-of-all-trades without an identity, and more of a skill-monkey rogue jack-of-all-trades. Also to save time on things, the game now gives you a premade set of starting cyphers per type. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Numenera: Third Time Wasn't the Charm
Top