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numerera GM intrusions: help me get it
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<blockquote data-quote="morgurth" data-source="post: 6208559" data-attributes="member: 6694878"><p>Well, the book says the GM should throw in an intrusion when the character is doing something that would normally be an automatic success. Like you are are climbing a wall, but it is an automatic success. Then GM can say "the wall is crumbling and a bit gives way." Then the player has to roll the difficulty 2 task (i.e. 6 or better on a d20). That kind of thing helps make up for boring skill encounters. I played some 4E where one player happened to have just the right mix of skills to auto success every part of a multi skill challenge. It wasn't very fun...</p><p></p><p>The monsters in the book also have some suggested intrusions you can use to add a bit of flavor to the the fight. Those things could help make it more memorable than just killing another random monster.</p><p></p><p>That's still not the only way to give out XP. You are encouraged to give out XP for discoveries. The player's found something interesting while exploring, or got an old artifact running again. All these can give the character progress, if you aren't interested in the other types of intrusions. You could certainly use that as a way to allow the player's to go up in Tier.</p><p></p><p>For example, I was playing in a group and while approaching an abhuman camp, we got a GM intrusion of a guard we hadn't spotted making a patrol and coming across myself and some others who were waiting while the Jack's snuck into the camp. We weren't able to silence him fast enough, so the entire camp was alerted. One of the Glaive's was knocked down. On his turn, he wanted to "ninja flip" onto the mounts. The GM decided that was a difficulty 6 task. He rolled an 18! Everyone was excited. At least until he charged the main abhuman while mounted and rolled a 1. The GM intrusion was that he lost his balance on the swing and fell off into a burning tent taking 2 Might damage.</p><p></p><p>We still talk about it. It was really funny (and also that player's first time ever playing a pen and paper RPG).</p></blockquote><p></p>
[QUOTE="morgurth, post: 6208559, member: 6694878"] Well, the book says the GM should throw in an intrusion when the character is doing something that would normally be an automatic success. Like you are are climbing a wall, but it is an automatic success. Then GM can say "the wall is crumbling and a bit gives way." Then the player has to roll the difficulty 2 task (i.e. 6 or better on a d20). That kind of thing helps make up for boring skill encounters. I played some 4E where one player happened to have just the right mix of skills to auto success every part of a multi skill challenge. It wasn't very fun... The monsters in the book also have some suggested intrusions you can use to add a bit of flavor to the the fight. Those things could help make it more memorable than just killing another random monster. That's still not the only way to give out XP. You are encouraged to give out XP for discoveries. The player's found something interesting while exploring, or got an old artifact running again. All these can give the character progress, if you aren't interested in the other types of intrusions. You could certainly use that as a way to allow the player's to go up in Tier. For example, I was playing in a group and while approaching an abhuman camp, we got a GM intrusion of a guard we hadn't spotted making a patrol and coming across myself and some others who were waiting while the Jack's snuck into the camp. We weren't able to silence him fast enough, so the entire camp was alerted. One of the Glaive's was knocked down. On his turn, he wanted to "ninja flip" onto the mounts. The GM decided that was a difficulty 6 task. He rolled an 18! Everyone was excited. At least until he charged the main abhuman while mounted and rolled a 1. The GM intrusion was that he lost his balance on the swing and fell off into a burning tent taking 2 Might damage. We still talk about it. It was really funny (and also that player's first time ever playing a pen and paper RPG). [/QUOTE]
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