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numerera GM intrusions: help me get it
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<blockquote data-quote="Gorgon Zee" data-source="post: 6209465" data-attributes="member: 75787"><p>Actually, it's even worse. When you want to try and do something, you have to grab a plastic shape, bounce it around on the table, read whichever number is on top and then so some math, following which you tell the GM a number and he compares it to another number to let you know if you were successful. Ouch. How can you get immersed in a game with such things going on? It is why I only play Fiasco.</p><p></p><p>Seriously, though. We are playing games, and we do lots of stuff like this. We are so used to rolling dice, which we do hundreds of times a session, that we don't notice it. GM intrusion, which happens to each player maybe once a session, takes less time than a dice roll, is focused entirely on plot and character, not mechanics, and facilitates storytelling.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6209465, member: 75787"] Actually, it's even worse. When you want to try and do something, you have to grab a plastic shape, bounce it around on the table, read whichever number is on top and then so some math, following which you tell the GM a number and he compares it to another number to let you know if you were successful. Ouch. How can you get immersed in a game with such things going on? It is why I only play Fiasco. Seriously, though. We are playing games, and we do lots of stuff like this. We are so used to rolling dice, which we do hundreds of times a session, that we don't notice it. GM intrusion, which happens to each player maybe once a session, takes less time than a dice roll, is focused entirely on plot and character, not mechanics, and facilitates storytelling. [/QUOTE]
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numerera GM intrusions: help me get it
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