Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
numerera GM intrusions: help me get it
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 6209686" data-attributes="member: 75787"><p>I apologize for my flippant tone. Re-reading it does indeed come across as insulting. I meant to try for an absurdist/humorous tone, but, yeah. I failed. My player must have rolled low, or accepted an intrusion ... anyone, sorry, and thank you for only a gentle rebuke.</p><p> </p><p>Anyway. We have a player trying to have their character do something. Case A is the player rolls a dice, consults his character sheet, does some math and gives a number to the GM. The GM then says how well the attempt succeeds. Case B is the GM asking the player if they wish to simply succeed well, or accept a less successful result with a player reward.</p><p></p><p>In neither case is it "something the character even knows about", so I do not see that argument has any validity. In both cases the character attempts to climb a wall. They fail and get hurt as they fall (or suffer some other sort of mishap). The character cannot tell why they failed. In case A it is purely a gamist reason. A roll of 20 would have succeeded, a roll of 1 failed. In case B it is purely narrative reasons. A boring intrusion would have been rejected, an interesting one accepted. In both cases simulation was used to set up the parameters (the fail % for the gamist case, the possible intrusion in the narrative case), but it's basically DICE=GAMIST, INTRUSION=NARRATIVIST.</p><p></p><p>I would actually argue that the narrativist approach is more immersive, whereas you argue it is less immersive. And the reason is that for the narrativist approach all I have to do is think about my character and what makes sense. I stay in the story, in the mode of thinking about my character. I don't even look at my character sheet. No external polyhedra, numbers, statistics on a sheet, or anything distract from being immersed in the experience of my character. </p><p></p><p>In both cases the PLAYER is using some decision process to decide what happens to their character. Game mechanics or narrative, their CHARACTER has an outcome based on that process. </p><p></p><p>If you straight-out dislike narrative elements, then of course you won't like it! No problems with that at all -- what I do feel is not accurate though is the attempt to say that dice rolling is inherently more immersive. It may jar you, because you don't like narrative style. For another person, it may be more jarring to have to pull out a book and work out what the penalty for climbing walls in the rain is.</p><p></p><p>Personally, I like a mix. And I like mostly simulation / gamist decision making -- rolling dice, following rules, etc. But I do like a bit of narrative in here and there. Not MOST of the time (I do actually like Fiasco, but cannot play it a lot ...) but definitely occasionally.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6209686, member: 75787"] I apologize for my flippant tone. Re-reading it does indeed come across as insulting. I meant to try for an absurdist/humorous tone, but, yeah. I failed. My player must have rolled low, or accepted an intrusion ... anyone, sorry, and thank you for only a gentle rebuke. Anyway. We have a player trying to have their character do something. Case A is the player rolls a dice, consults his character sheet, does some math and gives a number to the GM. The GM then says how well the attempt succeeds. Case B is the GM asking the player if they wish to simply succeed well, or accept a less successful result with a player reward. In neither case is it "something the character even knows about", so I do not see that argument has any validity. In both cases the character attempts to climb a wall. They fail and get hurt as they fall (or suffer some other sort of mishap). The character cannot tell why they failed. In case A it is purely a gamist reason. A roll of 20 would have succeeded, a roll of 1 failed. In case B it is purely narrative reasons. A boring intrusion would have been rejected, an interesting one accepted. In both cases simulation was used to set up the parameters (the fail % for the gamist case, the possible intrusion in the narrative case), but it's basically DICE=GAMIST, INTRUSION=NARRATIVIST. I would actually argue that the narrativist approach is more immersive, whereas you argue it is less immersive. And the reason is that for the narrativist approach all I have to do is think about my character and what makes sense. I stay in the story, in the mode of thinking about my character. I don't even look at my character sheet. No external polyhedra, numbers, statistics on a sheet, or anything distract from being immersed in the experience of my character. In both cases the PLAYER is using some decision process to decide what happens to their character. Game mechanics or narrative, their CHARACTER has an outcome based on that process. If you straight-out dislike narrative elements, then of course you won't like it! No problems with that at all -- what I do feel is not accurate though is the attempt to say that dice rolling is inherently more immersive. It may jar you, because you don't like narrative style. For another person, it may be more jarring to have to pull out a book and work out what the penalty for climbing walls in the rain is. Personally, I like a mix. And I like mostly simulation / gamist decision making -- rolling dice, following rules, etc. But I do like a bit of narrative in here and there. Not MOST of the time (I do actually like Fiasco, but cannot play it a lot ...) but definitely occasionally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
numerera GM intrusions: help me get it
Top