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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Numerical values for creating balanced racial traits
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<blockquote data-quote="Turanil" data-source="post: 1639281" data-attributes="member: 9646"><p>I have been thinking about a numerical way to make sure that races are balanced against each other when it comes to their racial traits. I propose here some values, with explanations on why I gave them such values. I would like to have your comments, to help me refine this, and have a consensus on it:</p><p></p><p>Basically I use the principle that 1 skill-point bonus = 1 point cost. </p><p></p><p><strong>+2 bonus to skill <span style="color: Orange">= 2 points (always) or 1 point (conditional)</span>.</strong> </p><p></p><p><strong>4 skill-points bonus at 1st level + 1 skill-point bonus per level thereafter <span style="color: Orange">= 10 points</span>.</strong> (Freedom of allocating these points where you want cancel the hindrance of allocating on non-class skills is at 1/2. At 1st level the benefit is only of 4 points, while at 20th level it is of 23 points. I arbitrarily decided that most campaigns are from 2nd to 12th level, and so the average PC is 7th level. 7th level = 10 skill points as a bonus.)</p><p></p><p><strong>Bonus feat <span style="color: Orange">= 5 points (freely chosen) or 3 points (imposed)</span>.</strong> (My idea is that many feats, like <em>Alertness</em>, in fact give a total of 4 skill points bonus - +2 in two skills-. Now choosing a feat is a greater benefit than receiving a determined feat, thus accounting for 5 or 3.)</p><p></p><p><strong>+1 bonus to one save category <span style="color: Orange">= 2 points (always) or 1 point (conditional)</span>.</strong> (My idea is that Iron Will and other feats give a +2 bonus to one save category; so +2 bonus to a save is equivalent to a bonus feat, I would say 4 to ease calculations. Conditional is for example Fort save against poison, rather than all Fort saves.) </p><p></p><p><strong>Darkvision <span style="color: Orange">= 6 points</span>.</strong> I think that Darkvision is a real good advantage, and much better than <em>Blind-fight</em> feat, so cost higher than a feat.</p><p></p><p><strong>Low-light Vision <span style="color: Orange">= 3 points</span>.</strong> (I think that Low-light vision is rarely used per se in adventures, and in fact much less powerful than Darkvision. Thus the half cost.</p><p></p><p><strong>2 free weapon proficiencies <span style="color: Orange">= 3 points</span>.</strong> (Rather arbitrary here. For some classes it's an interesting bonus but not a huge advantage, while for others it's useless.) </p><p></p><p><strong>+1 bonus attack vs some race <span style="color: Orange">= 2 points</span>.</strong> (Similar to what <em>Weapon Focus</em> provides, but with all weapons and only against one type of enemy. As such, maybe less than <em>Weapon Focus</em>, so 2 points instead of 3.)</p><p></p><p><strong>+1 bonus to all ranged weapons <span style="color: Orange">= 4 points</span>.</strong> (Similar to what <em>Weapon Focus</em> provides, but with several different weapons, so 4 points instead of 3.)</p><p></p><p><strong>Immunity to sleep <span style="color: Orange">= 2 points</span>.</strong> (Rather arbitrary here. All in all it's not a great advantage, and maybe should only be 1 point.)</p><p></p><p><strong>Any class as favored class <span style="color: Orange">= 1 point</span>.</strong> (Rather arbitrary here. I don't think it's worth more.)</p><p></p><p>-----------------------[EDIT]-----------------------------</p><p></p><p>Stats Adjustments: I believe there should preferably be a positive adjustment to cancel a negative adjustment, rather than use their numerical values in the total calculation of the racial traits.</p><p></p><p><strong>+2 Strength <span style="color: Orange">= 10 points</span>.</strong> (+2 Str gives a +1 to Att and Dmg. I valued <em>Weapon Focus</em> at 3 pts, which gives +1 to attack to only one weapon, but probably used almost all of the time. <em>Weapon Specialization</em> gives +2 dmg to only one weapon, but probably used almost all of the time, for fighters only. As such, 6 points if for one weapon only, but since it applies to all weapons and any class, I give 10 pts.)</p><p></p><p><strong>+2 Dexterity <span style="color: Orange">= 10 points</span>.</strong> (+2 Dex gives a +1 to AC, initiative, and Ref saves, plus Att if <em>Weapon Finesse</em>. Maybe also 10 pts, but it's more arbitrary.)</p><p></p><p><strong>+2 Constitution <span style="color: Orange">= 10 points</span>.</strong> (+2 Con gives a +1 hp, which is extremely valuable even to wizards, and +1 For saves. But no other obvious advntages. I agree that 10 points are rather arbitrary nonetheless.)</p><p></p><p><strong>+2 Intelligence <span style="color: Orange">= 10 points</span>.</strong> (+2 Int gives the same bonus to skill points as human gets, and that I valued at 10 pts. But it also helps wizards, so it's even better. But lets keep it at 10 pts, because not everyone is a wizard.)</p><p></p><p><strong>+2 Wisdom <span style="color: Orange">= 6 points</span>.</strong> (+2 Wis gives a +1 Will saves, and nothing else unless you are a divine spellcaster, of which are 4 classes of them. I agree that 6 points are rather arbitrary nonetheless.)</p><p></p><p><strong>+2 Charisma <span style="color: Orange">= 4 points</span>.</strong> (+2 Cha is useful in interactions, and for bards and sorcerers. However this isn't without a good reason many gamers consider it a dump stat. I agree that 4 points are rather arbitrary nonetheless.)</p><p></p><p>-----------------------[/EDIT]-----------------------------</p><p></p><p>Note that in using this system, it appears that D&D races are not balanced each one to the others. But I always thought that half-orcs and half-elves were disadvantaged.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1639281, member: 9646"] I have been thinking about a numerical way to make sure that races are balanced against each other when it comes to their racial traits. I propose here some values, with explanations on why I gave them such values. I would like to have your comments, to help me refine this, and have a consensus on it: Basically I use the principle that 1 skill-point bonus = 1 point cost. [B]+2 bonus to skill [COLOR=Orange]= 2 points (always) or 1 point (conditional)[/COLOR].[/B] [B]4 skill-points bonus at 1st level + 1 skill-point bonus per level thereafter [COLOR=Orange]= 10 points[/COLOR].[/B] (Freedom of allocating these points where you want cancel the hindrance of allocating on non-class skills is at 1/2. At 1st level the benefit is only of 4 points, while at 20th level it is of 23 points. I arbitrarily decided that most campaigns are from 2nd to 12th level, and so the average PC is 7th level. 7th level = 10 skill points as a bonus.) [B]Bonus feat [COLOR=Orange]= 5 points (freely chosen) or 3 points (imposed)[/COLOR].[/B] (My idea is that many feats, like [I]Alertness[/I], in fact give a total of 4 skill points bonus - +2 in two skills-. Now choosing a feat is a greater benefit than receiving a determined feat, thus accounting for 5 or 3.) [B]+1 bonus to one save category [COLOR=Orange]= 2 points (always) or 1 point (conditional)[/COLOR].[/B] (My idea is that Iron Will and other feats give a +2 bonus to one save category; so +2 bonus to a save is equivalent to a bonus feat, I would say 4 to ease calculations. Conditional is for example Fort save against poison, rather than all Fort saves.) [B]Darkvision [COLOR=Orange]= 6 points[/COLOR].[/B] I think that Darkvision is a real good advantage, and much better than [I]Blind-fight[/I] feat, so cost higher than a feat. [B]Low-light Vision [COLOR=Orange]= 3 points[/COLOR].[/B] (I think that Low-light vision is rarely used per se in adventures, and in fact much less powerful than Darkvision. Thus the half cost. [B]2 free weapon proficiencies [COLOR=Orange]= 3 points[/COLOR].[/B] (Rather arbitrary here. For some classes it's an interesting bonus but not a huge advantage, while for others it's useless.) [B]+1 bonus attack vs some race [COLOR=Orange]= 2 points[/COLOR].[/B] (Similar to what [I]Weapon Focus[/I] provides, but with all weapons and only against one type of enemy. As such, maybe less than [I]Weapon Focus[/I], so 2 points instead of 3.) [B]+1 bonus to all ranged weapons [COLOR=Orange]= 4 points[/COLOR].[/B] (Similar to what [I]Weapon Focus[/I] provides, but with several different weapons, so 4 points instead of 3.) [B]Immunity to sleep [COLOR=Orange]= 2 points[/COLOR].[/B] (Rather arbitrary here. All in all it's not a great advantage, and maybe should only be 1 point.) [B]Any class as favored class [COLOR=Orange]= 1 point[/COLOR].[/B] (Rather arbitrary here. I don't think it's worth more.) -----------------------[EDIT]----------------------------- Stats Adjustments: I believe there should preferably be a positive adjustment to cancel a negative adjustment, rather than use their numerical values in the total calculation of the racial traits. [B]+2 Strength [COLOR=Orange]= 10 points[/COLOR].[/B] (+2 Str gives a +1 to Att and Dmg. I valued [I]Weapon Focus[/I] at 3 pts, which gives +1 to attack to only one weapon, but probably used almost all of the time. [I]Weapon Specialization[/I] gives +2 dmg to only one weapon, but probably used almost all of the time, for fighters only. As such, 6 points if for one weapon only, but since it applies to all weapons and any class, I give 10 pts.) [B]+2 Dexterity [COLOR=Orange]= 10 points[/COLOR].[/B] (+2 Dex gives a +1 to AC, initiative, and Ref saves, plus Att if [I]Weapon Finesse[/I]. Maybe also 10 pts, but it's more arbitrary.) [B]+2 Constitution [COLOR=Orange]= 10 points[/COLOR].[/B] (+2 Con gives a +1 hp, which is extremely valuable even to wizards, and +1 For saves. But no other obvious advntages. I agree that 10 points are rather arbitrary nonetheless.) [B]+2 Intelligence [COLOR=Orange]= 10 points[/COLOR].[/B] (+2 Int gives the same bonus to skill points as human gets, and that I valued at 10 pts. But it also helps wizards, so it's even better. But lets keep it at 10 pts, because not everyone is a wizard.) [B]+2 Wisdom [COLOR=Orange]= 6 points[/COLOR].[/B] (+2 Wis gives a +1 Will saves, and nothing else unless you are a divine spellcaster, of which are 4 classes of them. I agree that 6 points are rather arbitrary nonetheless.) [B]+2 Charisma [COLOR=Orange]= 4 points[/COLOR].[/B] (+2 Cha is useful in interactions, and for bards and sorcerers. However this isn't without a good reason many gamers consider it a dump stat. I agree that 4 points are rather arbitrary nonetheless.) -----------------------[/EDIT]----------------------------- Note that in using this system, it appears that D&D races are not balanced each one to the others. But I always thought that half-orcs and half-elves were disadvantaged. [/QUOTE]
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