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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Numerical values for creating balanced racial traits
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<blockquote data-quote="devoblue" data-source="post: 1640661" data-attributes="member: 11906"><p>I built my weighting system based on the assumption that the PHB races are generally balanced, and then tuned the values as much as possible to produce those results. A LA+0 race aims for 4 total points, an LA+1 aims for 7.5 points, or more specifically 0.5 + ECL * 3.5 points.</p><p></p><p>I ignore rules about maxium number of ability adjustments or skill bonuses, these are just guidelines and this system attempts to replace them.</p><p></p><p>These are the values I use:</p><p>Size: S=+0.5, M=0, L=-1.5</p><p>Speed: 20=-1.0, 30=0, 40=+1.0</p><p>Str: -2=-1.0, 0=0, +2=+1.5, +4=+5.0, +6=+7.5, +8=+10.5, +10=+13.5</p><p>Dex: -2=-1.5, 0=0, +2=+1.5</p><p>Con: -2=-2.0, 0=0, +2=+1.5, +4=+4.0</p><p>Int: -4=-2.0, -2=-1.0, 0=0, +2=+1.5</p><p>Wis: -4=-2.0, -2=-1.0, 0=0, +2=+1.5</p><p>Cha: -4=-1.5, -2=-0.5, 0=0, +2=1.5</p><p>Skills, useful: 0.25 per point</p><p>Skills, other: 0.125 per point</p><p></p><p>Natural AC: 0=0, +1=+0.25, +2=+0.5, +3=+0.75, +4=+1.0, +5=+1.5, +6=+2.0, +7=+3.0, +8=+4.0, +9=+5.0</p><p>Hit Dice: 0=0, 1d8=+2.5, 2d8=+3.5, 3d8=+4.75, 4d8=+6.0, 5d8=+7.5</p><p></p><p>Low Light Vision: +1.0, Enhanced: +1.5</p><p>Darkvision: 60=+1.5, 90=+2.0, 120=+3.0</p><p>Light Sensitivity: -1.0</p><p></p><p>Immune to sleep: +0.75</p><p>Secret door sense: +0.5</p><p>Stonecunning: +0.5</p><p>Specific combat bonus: +0.5</p><p>Racial Weapons: *depends on how good the weapons are.</p><p>Extra Feat: +1.5</p><p>Extra Skills (human): +2.0</p><p>Favored Class Any: +1.0</p><p>Save Bonus: +0.5</p><p>Specific Save Bonus: +0.25</p><p></p><p>This produces the following results:</p><p>Human: 4.0</p><p>Half-elf: 4.0</p><p>Elf (high): 4.0</p><p>Dwarf (hill): 4.0 *ignoring movement, stability, and a real good racial weapon</p><p>Halfling (lightfoot): 4.0</p><p>Gnome: 4.0 *Gave +0.5 for cantrips and +0.25 for speak with animals.</p><p>Half-orc: 2.5</p><p></p><p>Orc: 3.0</p><p>Goblin: 4.0</p><p>Hobgoblin: 5.5</p><p>Aasimar: 7.5</p><p>Tiefling: 6.75</p><p></p><p>Conclusions:</p><p>The dwarf is way over powered</p><p>The half-elf is not underpowered, it just doesnt have good combinations</p><p>The half-orc is underpowered but has the ability to specialize as a barabarian, meaning he can play a useful role. It would be nice if the half-orc was given some interesting bonuses that don't help him be a barbarian, but do help him create more interesting characters. IMC I give the orc and half-orc an alertness feat, and give the half-orc fav class any, bringing them both up to 4.0 points.</p><p>The goblin is balanced, but +4 skill points in ride is not very inspiring. IMC I swap out the ride, add in a +2 jump, climb and listen, and throw in a -2 fear save.</p><p>The hobgoblin is really lame for a LA+1. IMC I take away the con bonus to bring him down to 4.0 points.</p><p></p><p>The tiefling is underpowered compared to the aasimar. The -0.5 cha and bluff as a skill are the difference. IMC I change bluff to +4 and give 90 darkvision.</p></blockquote><p></p>
[QUOTE="devoblue, post: 1640661, member: 11906"] I built my weighting system based on the assumption that the PHB races are generally balanced, and then tuned the values as much as possible to produce those results. A LA+0 race aims for 4 total points, an LA+1 aims for 7.5 points, or more specifically 0.5 + ECL * 3.5 points. I ignore rules about maxium number of ability adjustments or skill bonuses, these are just guidelines and this system attempts to replace them. These are the values I use: Size: S=+0.5, M=0, L=-1.5 Speed: 20=-1.0, 30=0, 40=+1.0 Str: -2=-1.0, 0=0, +2=+1.5, +4=+5.0, +6=+7.5, +8=+10.5, +10=+13.5 Dex: -2=-1.5, 0=0, +2=+1.5 Con: -2=-2.0, 0=0, +2=+1.5, +4=+4.0 Int: -4=-2.0, -2=-1.0, 0=0, +2=+1.5 Wis: -4=-2.0, -2=-1.0, 0=0, +2=+1.5 Cha: -4=-1.5, -2=-0.5, 0=0, +2=1.5 Skills, useful: 0.25 per point Skills, other: 0.125 per point Natural AC: 0=0, +1=+0.25, +2=+0.5, +3=+0.75, +4=+1.0, +5=+1.5, +6=+2.0, +7=+3.0, +8=+4.0, +9=+5.0 Hit Dice: 0=0, 1d8=+2.5, 2d8=+3.5, 3d8=+4.75, 4d8=+6.0, 5d8=+7.5 Low Light Vision: +1.0, Enhanced: +1.5 Darkvision: 60=+1.5, 90=+2.0, 120=+3.0 Light Sensitivity: -1.0 Immune to sleep: +0.75 Secret door sense: +0.5 Stonecunning: +0.5 Specific combat bonus: +0.5 Racial Weapons: *depends on how good the weapons are. Extra Feat: +1.5 Extra Skills (human): +2.0 Favored Class Any: +1.0 Save Bonus: +0.5 Specific Save Bonus: +0.25 This produces the following results: Human: 4.0 Half-elf: 4.0 Elf (high): 4.0 Dwarf (hill): 4.0 *ignoring movement, stability, and a real good racial weapon Halfling (lightfoot): 4.0 Gnome: 4.0 *Gave +0.5 for cantrips and +0.25 for speak with animals. Half-orc: 2.5 Orc: 3.0 Goblin: 4.0 Hobgoblin: 5.5 Aasimar: 7.5 Tiefling: 6.75 Conclusions: The dwarf is way over powered The half-elf is not underpowered, it just doesnt have good combinations The half-orc is underpowered but has the ability to specialize as a barabarian, meaning he can play a useful role. It would be nice if the half-orc was given some interesting bonuses that don't help him be a barbarian, but do help him create more interesting characters. IMC I give the orc and half-orc an alertness feat, and give the half-orc fav class any, bringing them both up to 4.0 points. The goblin is balanced, but +4 skill points in ride is not very inspiring. IMC I swap out the ride, add in a +2 jump, climb and listen, and throw in a -2 fear save. The hobgoblin is really lame for a LA+1. IMC I take away the con bonus to bring him down to 4.0 points. The tiefling is underpowered compared to the aasimar. The -0.5 cha and bluff as a skill are the difference. IMC I change bluff to +4 and give 90 darkvision. [/QUOTE]
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Numerical values for creating balanced racial traits
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