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Nurn, After the Fall
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<blockquote data-quote="Felix" data-source="post: 1011163" data-attributes="member: 3929"><p><strong>Druidic Hierarchy</strong></p><p></p><p>At the center of what they consider to be their lands lies the Bole. It has been a meeting place for thousands of years for the druids, but more recently it has been fortified and braced against assault. </p><p></p><p>The Bole is a small hillock where the mortal remains of Galadeimus, the first Archdruid, lay. They lay there because he requested at his death to be buried underneath the branches of the Worldtree. The Worldtree was a redwood so magnificent that is rose out of the forest top like a living tower. It did not survive the Fall, so the Bole has become a burial site for both the druid and the tree he loved. And still the Council of Galadeimus meets at this dual tomb.</p><p></p><p>The council has no set number of members. All that is required for entry is for an aspiring druid to be able to take the form of the four elements and best the newest member of the council in combat. The combat can be mortal if the challenger so chooses. Also, there is no ritualized place or time for this combat. This serves as a reminder to council members that danger is ever present and may come at any time. For mortal combat the challenger must lay a burial wreath in front of the challenged druid’s dwelling at least a week before he strikes.</p><p></p><p>There are four untouchable members of the council, each representing one of the elements. They are awarded this honor by the holder of the title at the time of their death.</p><p></p><p>The council rules over the Wilderness with an iron fist. Thought their contact with nature they are aware of anything foreign in their land. The Water Druid is responsible for the borders on the oceans and the aquatic spies in their employ. The Earth druid builds their fastnesses in the mountains, and has intermittent contact with the drow and the dwarves. His spy network includes burrowing animals of all kinds, everywhere. The Air Druid controls the birds of the sky and the weather above the Wilderness. The Fire Druid is charged with ferreting out spies and rebels within the Wilderness and submitting them to the desserts of treachery. Their forests are full of goblins whom the druids regard as useful “invisible” slaves that are able to penetrate most security as servants. They are useful spies.</p><p></p><p>Besides the offices of the Prime Druids, the council trains its legions of Hobgoblin soldiers in readiness for war. Gnolls are employed as the Border Guard, and as scouts for the army. For years, outlanders have been able to penetrate a few miles into the forests of the Wilderness, but at some point the invaders are not allowed to leave. Once the Border Guard notifies the druids a response team is dispatched. They prepare several possible ambushes sites. Once the offenders camp too far inside the Wilderness’ borders they are destroyed completely, save for a few taken back as sources of information.</p><p></p><p>Besides the Bole, there is no real city in the Wilderness. For a nation spanning so much ground they have few numbers. One reason being they are not farmers and the wild cannot support many dedicated hunters without soon running out of game. Yet the numbers they do have are worth their salt.</p></blockquote><p></p>
[QUOTE="Felix, post: 1011163, member: 3929"] [b]Druidic Hierarchy[/b] At the center of what they consider to be their lands lies the Bole. It has been a meeting place for thousands of years for the druids, but more recently it has been fortified and braced against assault. The Bole is a small hillock where the mortal remains of Galadeimus, the first Archdruid, lay. They lay there because he requested at his death to be buried underneath the branches of the Worldtree. The Worldtree was a redwood so magnificent that is rose out of the forest top like a living tower. It did not survive the Fall, so the Bole has become a burial site for both the druid and the tree he loved. And still the Council of Galadeimus meets at this dual tomb. The council has no set number of members. All that is required for entry is for an aspiring druid to be able to take the form of the four elements and best the newest member of the council in combat. The combat can be mortal if the challenger so chooses. Also, there is no ritualized place or time for this combat. This serves as a reminder to council members that danger is ever present and may come at any time. For mortal combat the challenger must lay a burial wreath in front of the challenged druid’s dwelling at least a week before he strikes. There are four untouchable members of the council, each representing one of the elements. They are awarded this honor by the holder of the title at the time of their death. The council rules over the Wilderness with an iron fist. Thought their contact with nature they are aware of anything foreign in their land. The Water Druid is responsible for the borders on the oceans and the aquatic spies in their employ. The Earth druid builds their fastnesses in the mountains, and has intermittent contact with the drow and the dwarves. His spy network includes burrowing animals of all kinds, everywhere. The Air Druid controls the birds of the sky and the weather above the Wilderness. The Fire Druid is charged with ferreting out spies and rebels within the Wilderness and submitting them to the desserts of treachery. Their forests are full of goblins whom the druids regard as useful “invisible” slaves that are able to penetrate most security as servants. They are useful spies. Besides the offices of the Prime Druids, the council trains its legions of Hobgoblin soldiers in readiness for war. Gnolls are employed as the Border Guard, and as scouts for the army. For years, outlanders have been able to penetrate a few miles into the forests of the Wilderness, but at some point the invaders are not allowed to leave. Once the Border Guard notifies the druids a response team is dispatched. They prepare several possible ambushes sites. Once the offenders camp too far inside the Wilderness’ borders they are destroyed completely, save for a few taken back as sources of information. Besides the Bole, there is no real city in the Wilderness. For a nation spanning so much ground they have few numbers. One reason being they are not farmers and the wild cannot support many dedicated hunters without soon running out of game. Yet the numbers they do have are worth their salt. [/QUOTE]
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