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NWN 1 ideal charcter
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<blockquote data-quote="Arkhandus" data-source="post: 4185272" data-attributes="member: 13966"><p>Well, I first played through it as a Dwarven Monk; high Constitution, a 14 or so in Strength and Wisdom (maybe a 16 in one, I forget), a 10 or 12 Dexterity, and abysmal Intelligence/Charisma. It was entertaining how the NPCs treated him as an ugly, drooling, smiling simpleton. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But he was friggin' TOUGH.</p><p></p><p>When the stupid rogue NPC henchman was chasing distant monsters on the other side of walls and springing traps instead of disarming them, or when he just wasn't around, I was generally able to walk over a trap or open it without worry. I'd avoid most or all of the effect. There was the occasional super-damaging or super-deadly trap that got me anyway, but those were fairly rare. There's a lot of poison inflicting critters in the game, and I usually just shrugged it off. When I didn't, I survived the huge amounts of poison being pumped into my dwarf by giant spiders and crud, though I made sure to carry and use antitoxins when needed.</p><p></p><p>The coolest moment was when I ran into some Bodaks and just shrugged off their Death Gazes like water off a turtle's back, killing the main enemy of the area while he and the Bodaks kept wasting their time on impotent Death Gazes and Fingers of Death.</p><p></p><p>Evasion, high Fortitude saves, and Fast Movement are your friends. Stunning Fist is handy too, for making some doofus boss monster stand around and drool, while you unleash the Flurry of Blows or the Quivering Palm on his helpless arse.</p><p></p><p></p><p>For reference, though, there are a few things in the game that can only be done or chosen if you have a high Charisma; my later try at a Gnome Bard/Fighter (IIRC) was harder, but he was able to charm or convince some NPCs into being helpful and stuff.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4185272, member: 13966"] Well, I first played through it as a Dwarven Monk; high Constitution, a 14 or so in Strength and Wisdom (maybe a 16 in one, I forget), a 10 or 12 Dexterity, and abysmal Intelligence/Charisma. It was entertaining how the NPCs treated him as an ugly, drooling, smiling simpleton. :D But he was friggin' TOUGH. When the stupid rogue NPC henchman was chasing distant monsters on the other side of walls and springing traps instead of disarming them, or when he just wasn't around, I was generally able to walk over a trap or open it without worry. I'd avoid most or all of the effect. There was the occasional super-damaging or super-deadly trap that got me anyway, but those were fairly rare. There's a lot of poison inflicting critters in the game, and I usually just shrugged it off. When I didn't, I survived the huge amounts of poison being pumped into my dwarf by giant spiders and crud, though I made sure to carry and use antitoxins when needed. The coolest moment was when I ran into some Bodaks and just shrugged off their Death Gazes like water off a turtle's back, killing the main enemy of the area while he and the Bodaks kept wasting their time on impotent Death Gazes and Fingers of Death. Evasion, high Fortitude saves, and Fast Movement are your friends. Stunning Fist is handy too, for making some doofus boss monster stand around and drool, while you unleash the Flurry of Blows or the Quivering Palm on his helpless arse. For reference, though, there are a few things in the game that can only be done or chosen if you have a high Charisma; my later try at a Gnome Bard/Fighter (IIRC) was harder, but he was able to charm or convince some NPCs into being helpful and stuff. [/QUOTE]
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