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NWN 1 ideal charcter
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<blockquote data-quote="Orius" data-source="post: 4188895" data-attributes="member: 8863"><p>Found my standard fighter build. I have a few other builds, but they were for a PW that had some modifications to races and spells, so they had some pretty specific setups. This guy however, was a greatsword weapon master that I used the same way everywhere; he was pretty adaptable (and he's the guy in that screenshot).</p><p></p><p>Naturally, the build can be adapted to other weapons.</p><p></p><p>Starting stats:</p><p>Str 16, Dex 13, Con 14, Int 13, Wis 10, Cha 10.</p><p>Race: Human</p><p></p><p>Level 1: Fighter 1, Weapon Focus: Greatsword, Toughness, Power Attack.</p><p>Level 2: Rogue 1.</p><p>Level 3: Fighter 2, Feats: Knockdown, Dodge.</p><p>Level 4: Fighter 3.</p><p>Level 5: Fighter 4, Feat: Cleave.</p><p>Level 6: Fighter 5, Feat: Expertise.</p><p>Level 7: Rogue 2</p><p>Level 8: Fighter 6, Feat: Mobility.</p><p>Level 9: Fighter 7, Feat: Spring Attack.</p><p>Level 10: Fighter 8, Feat: Whirlwind Attack.</p><p>Level 11: Weapon Master 1, favored weapon: greatsword</p><p>Level 12: Rogue 3, Feat: Improved Knockdown</p><p>Level 13: Weapon Master 2</p><p>Level 14: Weapon Master 3</p><p>Level 15: Fighter 9, Feat: Weapon Specialization (greatsword)</p><p>Level 16: Fighter 10, Feat: Improved Critical</p><p>Level 17: Rogue 4</p><p>Level 18: Weapon Master 4, Feat: Disarm</p><p>Level 19: Weapon Master 5</p><p>Level 20: Weapon Master 6</p><p>Level 21: Weapon Master 7, Feat: Blind-Fight</p><p>Level 22: Rogue 5</p><p>Level 23: Weapon Master 8</p><p>Level 24: Weapon Master 9, Feat: Great Cleave</p><p>Level 25: Weapon Master 10</p><p>Level 26: Weapon Master 11</p><p>Level 27: Rogue 6, Feat: Improved Disarm</p><p>Level 28: Weapon Master 12</p><p>Level 29: Weapon Master 13, Feat: Epic Weapon Focus (greatsword)</p><p>Level 30: Fighter 11, Feat: Improved Initiative</p><p>Level 31: Fighter 12, Feat: Epic Weapon Specialization (greatsword)</p><p>Level 32: Rogue 7</p><p>Level 33: Weapon Master 14, Feat: Superior Initiative</p><p>Level 34: Weapon Master 15</p><p>Level 35: Weapon Master 16, Feat: Overwhelming Critical (greatsword)</p><p>Level 36: Weapon Master 17, Feat: Devastating Critical (greatsword)</p><p>Level 37: Rogue 8</p><p>Level 38: Weapon Master 18</p><p>Level 39: Weapon Master 19, Feat: Armor Skin, Improved Expertise</p><p>Level 40: Weapon master 20</p><p></p><p>Skills: Fighter levels take only 1 rank in Discipline (4 ranks at first level) and save the rest. Rogue levels dump 5 ranks into Tumble, and spread remaining points among Use Magic Device, Spot, and Listen; put 2 ranks in Intimidate at levels 2 and 7 for WM. Weapon Master levels put a rank each into Discipline, Listen, and Spot.</p><p></p><p>Ability score increase always goes to Strength.</p></blockquote><p></p>
[QUOTE="Orius, post: 4188895, member: 8863"] Found my standard fighter build. I have a few other builds, but they were for a PW that had some modifications to races and spells, so they had some pretty specific setups. This guy however, was a greatsword weapon master that I used the same way everywhere; he was pretty adaptable (and he's the guy in that screenshot). Naturally, the build can be adapted to other weapons. Starting stats: Str 16, Dex 13, Con 14, Int 13, Wis 10, Cha 10. Race: Human Level 1: Fighter 1, Weapon Focus: Greatsword, Toughness, Power Attack. Level 2: Rogue 1. Level 3: Fighter 2, Feats: Knockdown, Dodge. Level 4: Fighter 3. Level 5: Fighter 4, Feat: Cleave. Level 6: Fighter 5, Feat: Expertise. Level 7: Rogue 2 Level 8: Fighter 6, Feat: Mobility. Level 9: Fighter 7, Feat: Spring Attack. Level 10: Fighter 8, Feat: Whirlwind Attack. Level 11: Weapon Master 1, favored weapon: greatsword Level 12: Rogue 3, Feat: Improved Knockdown Level 13: Weapon Master 2 Level 14: Weapon Master 3 Level 15: Fighter 9, Feat: Weapon Specialization (greatsword) Level 16: Fighter 10, Feat: Improved Critical Level 17: Rogue 4 Level 18: Weapon Master 4, Feat: Disarm Level 19: Weapon Master 5 Level 20: Weapon Master 6 Level 21: Weapon Master 7, Feat: Blind-Fight Level 22: Rogue 5 Level 23: Weapon Master 8 Level 24: Weapon Master 9, Feat: Great Cleave Level 25: Weapon Master 10 Level 26: Weapon Master 11 Level 27: Rogue 6, Feat: Improved Disarm Level 28: Weapon Master 12 Level 29: Weapon Master 13, Feat: Epic Weapon Focus (greatsword) Level 30: Fighter 11, Feat: Improved Initiative Level 31: Fighter 12, Feat: Epic Weapon Specialization (greatsword) Level 32: Rogue 7 Level 33: Weapon Master 14, Feat: Superior Initiative Level 34: Weapon Master 15 Level 35: Weapon Master 16, Feat: Overwhelming Critical (greatsword) Level 36: Weapon Master 17, Feat: Devastating Critical (greatsword) Level 37: Rogue 8 Level 38: Weapon Master 18 Level 39: Weapon Master 19, Feat: Armor Skin, Improved Expertise Level 40: Weapon master 20 Skills: Fighter levels take only 1 rank in Discipline (4 ranks at first level) and save the rest. Rogue levels dump 5 ranks into Tumble, and spread remaining points among Use Magic Device, Spot, and Listen; put 2 ranks in Intimidate at levels 2 and 7 for WM. Weapon Master levels put a rank each into Discipline, Listen, and Spot. Ability score increase always goes to Strength. [/QUOTE]
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