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[NWN / Computer Games / Poll] Project on sched, Interplay / Bioware settlement!
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<blockquote data-quote="Amrynn Moonshadow" data-source="post: 15924" data-attributes="member: 382"><p>the project is waaay past the time where the premise can be changed. so i wouldn't worry.</p><p></p><p>the editor is going to be amazing, and they are keeping some gaps in the editor so that when the expansion comes out you'll be able to do EVEN MORE!</p><p></p><p>some things i've noticed from the x number of years i've followed the development of this game . . . from some of the E3 and gencon videos i've seen on the net, there seems to be a 'disarm' and a 'weapon grip' type skill. so i guess they have been playing with it all, and thought for a computer game they should just add these two skils instead of a str opposed roll. maybe by the time the game is done, it'll be back to what we are familiar with.</p><p></p><p>additionally, like the BG games, hide and move silently are algamated into one "stealth" skill. with how this is a true 3d game, and the scripting seems amazing (not to mention a difference between a 'listen' check and a 'spot' check), i have no clue why they did it this way.</p><p></p><p>convienence?</p><p></p><p>but still, i'm too chicken (or busy) to put in an application for 'a land far away' and don't even know if they are accepting applications anymore . . . but again, if i'm too busy for the application, then maybe i'll be too busy for the game, on a regular basis.</p><p></p><p>seems like a great game though,</p><p>makes me swell with canadian pride too.</p><p></p><p></p><p>and as great as it's going to be out of the box, the real shelf life comes from the fans and the Nwn community. (some of the early hack packs i've seen some people work on look really professional)</p><p></p><p>and i guess because of my crazy hours, i'd love to play or DM for any of you guys once in a while. and that invitation is completely open.</p></blockquote><p></p>
[QUOTE="Amrynn Moonshadow, post: 15924, member: 382"] the project is waaay past the time where the premise can be changed. so i wouldn't worry. the editor is going to be amazing, and they are keeping some gaps in the editor so that when the expansion comes out you'll be able to do EVEN MORE! some things i've noticed from the x number of years i've followed the development of this game . . . from some of the E3 and gencon videos i've seen on the net, there seems to be a 'disarm' and a 'weapon grip' type skill. so i guess they have been playing with it all, and thought for a computer game they should just add these two skils instead of a str opposed roll. maybe by the time the game is done, it'll be back to what we are familiar with. additionally, like the BG games, hide and move silently are algamated into one "stealth" skill. with how this is a true 3d game, and the scripting seems amazing (not to mention a difference between a 'listen' check and a 'spot' check), i have no clue why they did it this way. convienence? but still, i'm too chicken (or busy) to put in an application for 'a land far away' and don't even know if they are accepting applications anymore . . . but again, if i'm too busy for the application, then maybe i'll be too busy for the game, on a regular basis. seems like a great game though, makes me swell with canadian pride too. and as great as it's going to be out of the box, the real shelf life comes from the fans and the Nwn community. (some of the early hack packs i've seen some people work on look really professional) and i guess because of my crazy hours, i'd love to play or DM for any of you guys once in a while. and that invitation is completely open. [/QUOTE]
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[NWN / Computer Games / Poll] Project on sched, Interplay / Bioware settlement!
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