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NWN Conversions of existing modules - big "No-No"
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<blockquote data-quote="2WS-Steve" data-source="post: 227924" data-attributes="member: 3289"><p>What you'll likely have to do is ignore all those books sitting on your shelves and just make your modules as derivative of whatever stuff NWN ships with.</p><p></p><p>That should still give you a lot of freedom though and I imagine the EULA will grant you permission to use any monsters in the NWN base set and any orginal monsters you come up with using the rules as codified in the software. Essentially, the OGL and the core D&D books should have nothing to do with what you'll work on in NWN, just the software and game engine itself.</p><p></p><p>That still gives you a lot of freedom to make up your own material. But if you try taking stuff from open content sources or from D&D books that isn't included in the NWN module you'll have to worry about all the normal copyright issues surrounding doing that.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 227924, member: 3289"] What you'll likely have to do is ignore all those books sitting on your shelves and just make your modules as derivative of whatever stuff NWN ships with. That should still give you a lot of freedom though and I imagine the EULA will grant you permission to use any monsters in the NWN base set and any orginal monsters you come up with using the rules as codified in the software. Essentially, the OGL and the core D&D books should have nothing to do with what you'll work on in NWN, just the software and game engine itself. That still gives you a lot of freedom to make up your own material. But if you try taking stuff from open content sources or from D&D books that isn't included in the NWN module you'll have to worry about all the normal copyright issues surrounding doing that. [/QUOTE]
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