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<blockquote data-quote="Tonden" data-source="post: 7474839" data-attributes="member: 6963972"><p>[ATTACH]100065[/ATTACH]</p><p></p><p></p><p>Raised Ground Cliffs</p><p></p><p>It took far more time then I ever thought that is would creating these raised ground cliffs. I learned so much from then, when it comes to what can and can’t be done. That is part of the nice thing when it comes to creating something from scratch.</p><p></p><p>Now what was it that I wanted from these cliffs one might ask?</p><p></p><p></p><p>[ATTACH]100066[/ATTACH]</p><p></p><p></p><p>1 - No flat clear cut sharp straight line along the bottom of the cliffs where they meet the ground. I didn’t want it to look as if the cliff had flat bottoms to them being placed on a flat even ground. Instead I wanted it to look more blended and natural as if sand has blown up against the bottom of them.</p><p></p><p>2 - No straight clear cut lines where the sand ends and the rock begins on top of the cliffs. I wanted it to look more natural. So I created a custom texture that slowly blends the two together.</p><p></p><p>3 a - No sand at the top of the cliffs along the edge ( so it looks as if the sand get blown of the top next to edges)</p><p></p><p>3 b - Smoother tiles so that they look as if blowing sand has sanded off their sharp edges over time.</p><p></p><p>When creating these cliffs they really made me have to think outside the box to get what I wanted and work with in the limits of the game engine. So I have to try a few different ideas before I came up with the current look I now have.</p></blockquote><p></p>
[QUOTE="Tonden, post: 7474839, member: 6963972"] [ATTACH=CONFIG]100065._xfImport[/ATTACH] Raised Ground Cliffs It took far more time then I ever thought that is would creating these raised ground cliffs. I learned so much from then, when it comes to what can and can’t be done. That is part of the nice thing when it comes to creating something from scratch. Now what was it that I wanted from these cliffs one might ask? [ATTACH=CONFIG]100066._xfImport[/ATTACH] 1 - No flat clear cut sharp straight line along the bottom of the cliffs where they meet the ground. I didn’t want it to look as if the cliff had flat bottoms to them being placed on a flat even ground. Instead I wanted it to look more blended and natural as if sand has blown up against the bottom of them. 2 - No straight clear cut lines where the sand ends and the rock begins on top of the cliffs. I wanted it to look more natural. So I created a custom texture that slowly blends the two together. 3 a - No sand at the top of the cliffs along the edge ( so it looks as if the sand get blown of the top next to edges) 3 b - Smoother tiles so that they look as if blowing sand has sanded off their sharp edges over time. When creating these cliffs they really made me have to think outside the box to get what I wanted and work with in the limits of the game engine. So I have to try a few different ideas before I came up with the current look I now have. [/QUOTE]
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