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[NWN] Feat selection
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<blockquote data-quote="StealthyMark" data-source="post: 252137" data-attributes="member: 963"><p>I just finished the game with a pure wizard.</p><p></p><p>Metamagic Feats: Empower, Quicken, Extend Spell</p><p>I actually used only Empower. For Fireball, Flame Arrow and Cone of Cold. I had Boots of Speed 'til the end, thus no need for quickened Haste.</p><p></p><p>Spell Focus: Necromancy, Evocation, Enchantment, Conjuration. See Spells used.</p><p></p><p>Other Feats: Combat Casting</p><p></p><p>Skills: Concentration, Lore, Persuade, Spellcraft</p><p></p><p>Spells used:</p><p>1</p><p>Summon Monster I(!) - upgrade</p><p>Sleep - drop later</p><p>Mage Armor</p><p>Magic Missile</p><p></p><p>2</p><p>Summon Monster II - upgrade</p><p>Blindness/Deafness - drop maybe later</p><p>Endurance</p><p>Bull's Strength</p><p>Invisibility</p><p>See Invisibility (seldom)</p><p>Fox's Cunning (because it did stack with Int+ items)</p><p></p><p>3</p><p>Summon Monster III - upgrade</p><p>Fireball</p><p>Hold Person - upgrade</p><p>Haste</p><p>Flame Arrow - for higher levels</p><p></p><p>4</p><p>Summon Monster IV - upgrade</p><p>Improved Invisibility</p><p>Minor Breach (name?) - upgrade</p><p>Stoneskin</p><p>Confusion</p><p></p><p>5</p><p>Cone of Cold</p><p>Hold Monster</p><p>Summon Monster V - upgrade</p><p></p><p>6</p><p>Binding Call - upgrade maybe</p><p>Greater Breach (name?)</p><p>Greater Stoneskin</p><p>Circle of Death - maybe drop later</p><p>(Mass Haste was not that useful, because me and my henchmen were permanently hasted)</p><p></p><p>7</p><p>Finger of Death</p><p>Delayed Blast Fireball</p><p></p><p>8</p><p>Greater Binding Call</p><p>Horrid Wilting</p><p></p><p>9</p><p>Wail of the Banshee</p><p>Timestop</p><p></p><p>I really had no need to use other spells, sorry.</p><p></p><p>My tactic was to summon a Dire Creature or Celestial and let him fight alongside my henchmen. I could stay in the back and cast some spells to take Bosses out.</p><p></p><p>In retrospect, a sorcerer would be another valid choice. You could cast much more spells before having to rest. And featwise, thats OK, too.</p></blockquote><p></p>
[QUOTE="StealthyMark, post: 252137, member: 963"] I just finished the game with a pure wizard. Metamagic Feats: Empower, Quicken, Extend Spell I actually used only Empower. For Fireball, Flame Arrow and Cone of Cold. I had Boots of Speed 'til the end, thus no need for quickened Haste. Spell Focus: Necromancy, Evocation, Enchantment, Conjuration. See Spells used. Other Feats: Combat Casting Skills: Concentration, Lore, Persuade, Spellcraft Spells used: 1 Summon Monster I(!) - upgrade Sleep - drop later Mage Armor Magic Missile 2 Summon Monster II - upgrade Blindness/Deafness - drop maybe later Endurance Bull's Strength Invisibility See Invisibility (seldom) Fox's Cunning (because it did stack with Int+ items) 3 Summon Monster III - upgrade Fireball Hold Person - upgrade Haste Flame Arrow - for higher levels 4 Summon Monster IV - upgrade Improved Invisibility Minor Breach (name?) - upgrade Stoneskin Confusion 5 Cone of Cold Hold Monster Summon Monster V - upgrade 6 Binding Call - upgrade maybe Greater Breach (name?) Greater Stoneskin Circle of Death - maybe drop later (Mass Haste was not that useful, because me and my henchmen were permanently hasted) 7 Finger of Death Delayed Blast Fireball 8 Greater Binding Call Horrid Wilting 9 Wail of the Banshee Timestop I really had no need to use other spells, sorry. My tactic was to summon a Dire Creature or Celestial and let him fight alongside my henchmen. I could stay in the back and cast some spells to take Bosses out. In retrospect, a sorcerer would be another valid choice. You could cast much more spells before having to rest. And featwise, thats OK, too. [/QUOTE]
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