Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
[NWN] First NWN DMing Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaldfont" data-source="post: 244826" data-attributes="member: 1472"><p>After 25+ hours of hard work, I DM'd my first NWN game last night. The module, The Halls of Thorglaak, is a straight up dungeon crawl with a forest and graveyard leading to the entrance (ala Rappan Athuk). I spent most of my construction time creating interesting traps/tricks in order to learn the scripting system.</p><p></p><p>Here are some things I learned from my first NWN DM experience:</p><p></p><p>1) Test your module! I was so excited to get things rolling I forgot a few essential things. Like the plot flag on doors leading to areas "under construction". I also forgot to add flavor text to some signs I had placed around the dungeon.</p><p></p><p>2) There are some interesting faction "features". I don't have a full grasp on NWN's party system yet, but there were times when a player's summoned creature would attack another player. I think it was because they were not in the same party. Also, NPCs get mad if players start taking shots at each other for fun. Another thing to note (and I think this is a known bug) is that when a DM possesses a creature, it changes its faction so that other hostile monsters attack. This makes it really hard to control a creature in a group of creatures.</p><p></p><p>3) If you don't want something destroyed, set the plot flag. I (and a few of my players) were saddened when the party monk judo choped the ale-giving keg to flinders.</p><p></p><p>4) Never underestimate a new player's amazement when you make a monster talk to them during a fight. They don't expect it and it freaks them out when you make a zombie moan and groan as it shambles up to them.</p><p></p><p>5) If you have merchants in an area where triggered encounters spawn, make sure they can defend themselves or they will die.</p><p></p><p>I will make some changes to this module to make it more robust and interesting and maybe put it out to the net. I will be sure to name it [ENW] "something".</p><p></p><p>See you on the net!</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 244826, member: 1472"] After 25+ hours of hard work, I DM'd my first NWN game last night. The module, The Halls of Thorglaak, is a straight up dungeon crawl with a forest and graveyard leading to the entrance (ala Rappan Athuk). I spent most of my construction time creating interesting traps/tricks in order to learn the scripting system. Here are some things I learned from my first NWN DM experience: 1) Test your module! I was so excited to get things rolling I forgot a few essential things. Like the plot flag on doors leading to areas "under construction". I also forgot to add flavor text to some signs I had placed around the dungeon. 2) There are some interesting faction "features". I don't have a full grasp on NWN's party system yet, but there were times when a player's summoned creature would attack another player. I think it was because they were not in the same party. Also, NPCs get mad if players start taking shots at each other for fun. Another thing to note (and I think this is a known bug) is that when a DM possesses a creature, it changes its faction so that other hostile monsters attack. This makes it really hard to control a creature in a group of creatures. 3) If you don't want something destroyed, set the plot flag. I (and a few of my players) were saddened when the party monk judo choped the ale-giving keg to flinders. 4) Never underestimate a new player's amazement when you make a monster talk to them during a fight. They don't expect it and it freaks them out when you make a zombie moan and groan as it shambles up to them. 5) If you have merchants in an area where triggered encounters spawn, make sure they can defend themselves or they will die. I will make some changes to this module to make it more robust and interesting and maybe put it out to the net. I will be sure to name it [ENW] "something". See you on the net! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
[NWN] First NWN DMing Experience
Top