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NWN-- game announcement: Saturday morning
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<blockquote data-quote="Lazybones" data-source="post: 250456" data-attributes="member: 143"><p>I'm in campaign mode now, with two groups running the same module on alternating days. We're on the second session through "the Crossroads" now, and I've just finished an add-on mod (central area's the same base with new conversations and quests added in, and seven new areas accessible) that should take both groups to around 8th level. Beyond that... who knows?</p><p></p><p>NeverwinterConnections is still evolving, but since I've started advertising there I've never had a game that was less than full. Unfortunately that means much less time for "pick up" games with my ENWorld cohorts. There's three or four ENWorlders in my current games, all of whom are great players. </p><p></p><p>Also, one other notice: for prospective worldbuilders, there's a ton of great scripts now at the NeverwinterVault site, as well as a PDF tutorial of the toolset. NWV also has modules to download, and reviews of many of those modules. I downloaded a certain module that will remain nameless due to certain trademark issues that I will not go into (and this is less than ONE MONTH after the game came out! Imagine what will be available in a few months!). There's also a great FAQ on scripting on the Bioware Neverwinter Community Site, on the messageboards under, not surprisingly, the "scripting" category.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 250456, member: 143"] I'm in campaign mode now, with two groups running the same module on alternating days. We're on the second session through "the Crossroads" now, and I've just finished an add-on mod (central area's the same base with new conversations and quests added in, and seven new areas accessible) that should take both groups to around 8th level. Beyond that... who knows? NeverwinterConnections is still evolving, but since I've started advertising there I've never had a game that was less than full. Unfortunately that means much less time for "pick up" games with my ENWorld cohorts. There's three or four ENWorlders in my current games, all of whom are great players. Also, one other notice: for prospective worldbuilders, there's a ton of great scripts now at the NeverwinterVault site, as well as a PDF tutorial of the toolset. NWV also has modules to download, and reviews of many of those modules. I downloaded a certain module that will remain nameless due to certain trademark issues that I will not go into (and this is less than ONE MONTH after the game came out! Imagine what will be available in a few months!). There's also a great FAQ on scripting on the Bioware Neverwinter Community Site, on the messageboards under, not surprisingly, the "scripting" category. [/QUOTE]
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