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[NWN] HCR: Your Experiences
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<blockquote data-quote="LightPhoenix" data-source="post: 269572" data-attributes="member: 115"><p>I haven't tried using the HCR, however I've thought about implementing it in a campaign I plan to run (although design is going really slowly, I'm not as inspired as I have been lately). How easy is it to port existing modules? Did you have to do a lot of work to move over Crossroads? I'm interested to hear about your experiences.</p><p></p><p>As a player, I'd have the following suggestions... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First, I think that you're really going to need to balance monsters. Many of the monsters we happen to fight were fairly powerful, and I think all of us regulars have died at least once or twice. Still, I'd definitely be game for it.</p><p></p><p>Secondly, I think more emphasis needs to be put on party balance. Right now we're not <em>too</em> bad, but the lack of a Cleric (poor Laylorna) and a tank really has hurt us. Something to keep in mind.</p><p></p><p>Thirdly, I think that some of the areas need to be redesigned. Specifically, if people are going to be experiencing more extreme effects to dying, I think you may want to add a few more areas for exploration. As it is, I can see a group being kept down at lower levels and unable to really progress because they're too low a level and keep dying (and losing levels). Especially given the cost of raising.</p><p></p><p>Fourth, if you're looking for playtesters, I would love to help out! I wouldn't mind getting a feel for the HCR myself.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 269572, member: 115"] I haven't tried using the HCR, however I've thought about implementing it in a campaign I plan to run (although design is going really slowly, I'm not as inspired as I have been lately). How easy is it to port existing modules? Did you have to do a lot of work to move over Crossroads? I'm interested to hear about your experiences. As a player, I'd have the following suggestions... :) First, I think that you're really going to need to balance monsters. Many of the monsters we happen to fight were fairly powerful, and I think all of us regulars have died at least once or twice. Still, I'd definitely be game for it. Secondly, I think more emphasis needs to be put on party balance. Right now we're not [I]too[/I] bad, but the lack of a Cleric (poor Laylorna) and a tank really has hurt us. Something to keep in mind. Thirdly, I think that some of the areas need to be redesigned. Specifically, if people are going to be experiencing more extreme effects to dying, I think you may want to add a few more areas for exploration. As it is, I can see a group being kept down at lower levels and unable to really progress because they're too low a level and keep dying (and losing levels). Especially given the cost of raising. Fourth, if you're looking for playtesters, I would love to help out! I wouldn't mind getting a feel for the HCR myself. [/QUOTE]
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