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[NWN] HCR: Your Experiences
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<blockquote data-quote="Lazybones" data-source="post: 269685" data-attributes="member: 143"><p>Thanks for the reply, LightPhoenix.</p><p></p><p>Yeah, I've been making revisions to the game; a lot of the high-end encounters are going to have to go or be toned down for the new version. Basically anything that can CH a character to death with one hit, or has any other kind of sudden death attack is going to have to be very carefully considered before being left in. The succubus, slaad, and the hill giant are going to have to be left for later adventures, I think. On the other hand, though, I don't want the encounters to be "tame," and death is always a very real possibility.</p><p></p><p>You're a hundred percent right on party balance, but I think that tactics have something to do with it as well. I had a group of 4 run through the Dreadmoors (the one where you guys died so often), with a Ftr4, Wiz4, Brd4, and Rgr2, and they had far less difficulty than you guys had with twice the members and more levels (I did take out the succubus though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). They did a lot more "hit and run" type of stuff, and the wizard used his pixie familiar to scout out ahead and report back what was waiting to ambush the party. Plus they'd bought about 100 healing potions (it sure seemed like it!) while back at the inn in between adventures. That's another thing I'm working to change, per your suggestion, to edit down some of the huge value items that Feron cashes in (for an innkeeper, he sure has deep pockets!).</p><p></p><p>I'll announce the game on NWC in about a week I suspect, and will specifically seek to recruit "expert" players. I'd love to see you there (although you'd have to be more of an NPC, since you have so much metagame knowledge of this mod!).</p></blockquote><p></p>
[QUOTE="Lazybones, post: 269685, member: 143"] Thanks for the reply, LightPhoenix. Yeah, I've been making revisions to the game; a lot of the high-end encounters are going to have to go or be toned down for the new version. Basically anything that can CH a character to death with one hit, or has any other kind of sudden death attack is going to have to be very carefully considered before being left in. The succubus, slaad, and the hill giant are going to have to be left for later adventures, I think. On the other hand, though, I don't want the encounters to be "tame," and death is always a very real possibility. You're a hundred percent right on party balance, but I think that tactics have something to do with it as well. I had a group of 4 run through the Dreadmoors (the one where you guys died so often), with a Ftr4, Wiz4, Brd4, and Rgr2, and they had far less difficulty than you guys had with twice the members and more levels (I did take out the succubus though ;)). They did a lot more "hit and run" type of stuff, and the wizard used his pixie familiar to scout out ahead and report back what was waiting to ambush the party. Plus they'd bought about 100 healing potions (it sure seemed like it!) while back at the inn in between adventures. That's another thing I'm working to change, per your suggestion, to edit down some of the huge value items that Feron cashes in (for an innkeeper, he sure has deep pockets!). I'll announce the game on NWC in about a week I suspect, and will specifically seek to recruit "expert" players. I'd love to see you there (although you'd have to be more of an NPC, since you have so much metagame knowledge of this mod!). [/QUOTE]
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