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NWN: Magic Items?
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<blockquote data-quote="Lazybones" data-source="post: 287255" data-attributes="member: 143"><p>The weird thing is that +1 arrows are one of the things that <em>aren't</em> supported; you can only apply damage bonus effects to ranged weapon ammunition. </p><p></p><p>I love the customization capabilities of NWN's items wizards. Already in my game I've introduced custom armors, weapons, wondrous items, you name it. The monks at my monastery brew an ale that can <em>cure minor wounds</em>. The undead guardians in my crypt guard a halberd that drips acid, but which drives the wielder to attack recklessly (-1 to AC). My merchants sell custom armors that look different than the "default" sets and are sometimes so well crafted that they offer a minor boost to moving silently or hiding checks. All my big-ticket items have backstories and the more powerful ones usually have drawbacks. </p><p></p><p>As LP said there are a lot of things in the DMG that can't be easily simulated in NWN, but the flip side is there are literally MILLIONS of combinations possible given the many qualities you can tack on an item.</p><p></p><p>As a final note, there are some significant glitches in the system; for instance, the belts that grant immunity to certain kinds of attacks (bludgeoning, piercing, slashing) are grossly underpriced. But overall you can have a lot of fun with it. I have entire toolset sessions where all I do is design items for later inclusion in my campaigns.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 287255, member: 143"] The weird thing is that +1 arrows are one of the things that [I]aren't[/I] supported; you can only apply damage bonus effects to ranged weapon ammunition. I love the customization capabilities of NWN's items wizards. Already in my game I've introduced custom armors, weapons, wondrous items, you name it. The monks at my monastery brew an ale that can [I]cure minor wounds[/I]. The undead guardians in my crypt guard a halberd that drips acid, but which drives the wielder to attack recklessly (-1 to AC). My merchants sell custom armors that look different than the "default" sets and are sometimes so well crafted that they offer a minor boost to moving silently or hiding checks. All my big-ticket items have backstories and the more powerful ones usually have drawbacks. As LP said there are a lot of things in the DMG that can't be easily simulated in NWN, but the flip side is there are literally MILLIONS of combinations possible given the many qualities you can tack on an item. As a final note, there are some significant glitches in the system; for instance, the belts that grant immunity to certain kinds of attacks (bludgeoning, piercing, slashing) are grossly underpriced. But overall you can have a lot of fun with it. I have entire toolset sessions where all I do is design items for later inclusion in my campaigns. [/QUOTE]
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