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<blockquote data-quote="Bagpuss" data-source="post: 264932" data-attributes="member: 3987"><p>I've had a quick look at this module. So I'd just thought I'd add some constructive criticism. A lot of what I'm going to say are really small complaints that don't effect game play but do help everything look a little more professional. So please don't take this a list of complaints, just areas I think you could improve it. No offence intended, I know how some folks hate criticism even when its well intended.</p><p></p><p>Area Transistion via Triggers - The waypoint it sets up has an arrow, turn that to face into the map and the characters will arrive looking in the right direction.</p><p></p><p>The Quests where too well hidden - If you are a starting character you already have potions and some equipment but little money so you might pick the route on Feron's Conversation tree to open the quests for the other characters. I didn't get any of the quests until I checked where they were in the toolset.</p><p></p><p>XP rewards for the quests seemed a little high considering the small risk involved. The quests also seemed to follow a formula, the journal entries were almost cut and paste from the other quests, needed a bit more inspiring descriptions.</p><p></p><p>Some areas felt a too large for the content, and seemed too open.</p><p></p><p>The encounter spawn points were often within the encounter area, meaning you could see the creature "spawn in", its better to limit the directions the players can walk in via terrain, which means you can then have small encounter triggers and place the spawn points some distance away from the triggers so the player won't see the monsters magically appear.</p><p></p><p>I didn't like the OOC reference in game like this way for these levels or the "Rules", I tend to use a seperate room away from the game for players to meet and read stuff like that, then step into a portal that take them to the game proper where everything can be IC.</p><p></p><p>Other than that I thought it was pretty good, encounters were well balanced for the characters levels and there was plenty to do. Pretty good for a first use of the toolset.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 264932, member: 3987"] I've had a quick look at this module. So I'd just thought I'd add some constructive criticism. A lot of what I'm going to say are really small complaints that don't effect game play but do help everything look a little more professional. So please don't take this a list of complaints, just areas I think you could improve it. No offence intended, I know how some folks hate criticism even when its well intended. Area Transistion via Triggers - The waypoint it sets up has an arrow, turn that to face into the map and the characters will arrive looking in the right direction. The Quests where too well hidden - If you are a starting character you already have potions and some equipment but little money so you might pick the route on Feron's Conversation tree to open the quests for the other characters. I didn't get any of the quests until I checked where they were in the toolset. XP rewards for the quests seemed a little high considering the small risk involved. The quests also seemed to follow a formula, the journal entries were almost cut and paste from the other quests, needed a bit more inspiring descriptions. Some areas felt a too large for the content, and seemed too open. The encounter spawn points were often within the encounter area, meaning you could see the creature "spawn in", its better to limit the directions the players can walk in via terrain, which means you can then have small encounter triggers and place the spawn points some distance away from the triggers so the player won't see the monsters magically appear. I didn't like the OOC reference in game like this way for these levels or the "Rules", I tend to use a seperate room away from the game for players to meet and read stuff like that, then step into a portal that take them to the game proper where everything can be IC. Other than that I thought it was pretty good, encounters were well balanced for the characters levels and there was plenty to do. Pretty good for a first use of the toolset. [/QUOTE]
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