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<blockquote data-quote="Frosty" data-source="post: 246844" data-attributes="member: 5098"><p>Yes. I solved it in another way (and created a new problem). Instead of using a lever to activate four lamps I made it so you need to activate each lamp in turn. However, you need to fill the lamp with oil (custom potion special use). A conversation takes care of the oil but here is the problem:</p><p></p><p>The lamp destroys the character's entire stack of oil (if he has any). I want each lamp to destroy one bottle of oil. So if a character has five bottles of oil after a conversation with a lamp (which makes it activate) the character is left with four bottles. As it is now that darned lamp sucks up the entire stack of five bottles. (If you have two stacks of bottles only one stack will be destroyed.) Weird, huh?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I guess it has to do with the DestroyObject-command. Perhaps there is a parameter to set if you want it to destroy one "charge" of a stack of objects.</p><p></p><p>Alternatively I want to make the bottles of oil unstackable. You know you can stack potions but not fire beetle bellies. A bottle of oil is rather large (I imagine) so each bottle should require it's own space in the PCs inventory.</p><p></p><p>[Nice tag-line. I'm one of the first kind, lol.]</p></blockquote><p></p>
[QUOTE="Frosty, post: 246844, member: 5098"] Yes. I solved it in another way (and created a new problem). Instead of using a lever to activate four lamps I made it so you need to activate each lamp in turn. However, you need to fill the lamp with oil (custom potion special use). A conversation takes care of the oil but here is the problem: The lamp destroys the character's entire stack of oil (if he has any). I want each lamp to destroy one bottle of oil. So if a character has five bottles of oil after a conversation with a lamp (which makes it activate) the character is left with four bottles. As it is now that darned lamp sucks up the entire stack of five bottles. (If you have two stacks of bottles only one stack will be destroyed.) Weird, huh?:D I guess it has to do with the DestroyObject-command. Perhaps there is a parameter to set if you want it to destroy one "charge" of a stack of objects. Alternatively I want to make the bottles of oil unstackable. You know you can stack potions but not fire beetle bellies. A bottle of oil is rather large (I imagine) so each bottle should require it's own space in the PCs inventory. [Nice tag-line. I'm one of the first kind, lol.] [/QUOTE]
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