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<blockquote data-quote="Lazybones" data-source="post: 238735" data-attributes="member: 143"><p>Broken Fang: </p><p></p><p>Well, you can possess a creature as "full powers" (meaning that you can still do your DM stuff) or just as the creature (meaning that you have exactly the same options that the creature normally has). I use full powers since I like to continue to spawn encounters and items as needed during a game. One minor thing I've noticed is that I cannot single-click on my target to attack while in a possessed creature; I have to use the radial command to attack. Not a big hassle, but it takes a few steps (I usually put the attack command in my quickbar). </p><p></p><p>Other problems (quirks, really) I've noticed:</p><p></p><p>1. None of your quickslots carry over with you, so you have to use the radial menu to implement your commands (I like having a lot of emotes, text messages, etc. saved in the quickslots, so I usually quickly save a bunch when I'm taking over an NPC for a while). </p><p></p><p>2. If the NPC dies, you are cast back out as the DM avatar. You can recreate the NPC from your Creator menu, but it is the "template" version that you created in the toolset--i.e. none of your changes, if any, to inventory etc. that took place in-game will be included. </p><p></p><p>3. You can toggle invulnerability for NPCs and creatures, but it's not clear when it's on or off (I accidentally toggled it on for a monster which caused my players a lot of trouble before I caught on). In fact, I "accidentally" did a lot of things my first few games, including teleporting the whole party to a spot where I was creating a difficult encounter for them...</p><p></p><p>These are all pretty minor quibbles with an otherwise excellent interface. Once I get more skilled with the DM client I'm sure that it will become almost second nature. Don't forget to include [EN] somewhere in your game's title so that we can find you online. </p><p></p><p>LB</p></blockquote><p></p>
[QUOTE="Lazybones, post: 238735, member: 143"] Broken Fang: Well, you can possess a creature as "full powers" (meaning that you can still do your DM stuff) or just as the creature (meaning that you have exactly the same options that the creature normally has). I use full powers since I like to continue to spawn encounters and items as needed during a game. One minor thing I've noticed is that I cannot single-click on my target to attack while in a possessed creature; I have to use the radial command to attack. Not a big hassle, but it takes a few steps (I usually put the attack command in my quickbar). Other problems (quirks, really) I've noticed: 1. None of your quickslots carry over with you, so you have to use the radial menu to implement your commands (I like having a lot of emotes, text messages, etc. saved in the quickslots, so I usually quickly save a bunch when I'm taking over an NPC for a while). 2. If the NPC dies, you are cast back out as the DM avatar. You can recreate the NPC from your Creator menu, but it is the "template" version that you created in the toolset--i.e. none of your changes, if any, to inventory etc. that took place in-game will be included. 3. You can toggle invulnerability for NPCs and creatures, but it's not clear when it's on or off (I accidentally toggled it on for a monster which caused my players a lot of trouble before I caught on). In fact, I "accidentally" did a lot of things my first few games, including teleporting the whole party to a spot where I was creating a difficult encounter for them... These are all pretty minor quibbles with an otherwise excellent interface. Once I get more skilled with the DM client I'm sure that it will become almost second nature. Don't forget to include [EN] somewhere in your game's title so that we can find you online. LB [/QUOTE]
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