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<blockquote data-quote="Lazybones" data-source="post: 300741" data-attributes="member: 143"><p>There are scripting commands that can turn encounters on or off based upon the actions of players, but they are very complex (beyond my limited abilities thus far, that's for sure). I'd try creating mods using the default encounter editor, it's very powerful and does respond to the ability of the players. </p><p></p><p>You can even create a scalable "boss" encounter quite easy by creating an encounter with 4 unique versions of the same creature, each checked as "unique" and the encounter set to spawn just one of them. The game analyzes the party's make up and spawns the one closest to the party's abilities. It even can be scaled to make the choice very easy, easy, normal, hard, or impossible based on how much you want to challenge your party. Generally, I find that climax encounters should be "hard", although sometimes I tone the beastie down if I'm giving it helpers/minions. </p><p></p><p>The game is very flexible and infinitely customizable, even without lots of scripting knowledge. Hope you manage to get the CD thing worked out (sadly, I think it will end up being cheaper if you'd just gone and bought the game; I think I saw it on sale for $40 last weekend at Best Buy).</p></blockquote><p></p>
[QUOTE="Lazybones, post: 300741, member: 143"] There are scripting commands that can turn encounters on or off based upon the actions of players, but they are very complex (beyond my limited abilities thus far, that's for sure). I'd try creating mods using the default encounter editor, it's very powerful and does respond to the ability of the players. You can even create a scalable "boss" encounter quite easy by creating an encounter with 4 unique versions of the same creature, each checked as "unique" and the encounter set to spawn just one of them. The game analyzes the party's make up and spawns the one closest to the party's abilities. It even can be scaled to make the choice very easy, easy, normal, hard, or impossible based on how much you want to challenge your party. Generally, I find that climax encounters should be "hard", although sometimes I tone the beastie down if I'm giving it helpers/minions. The game is very flexible and infinitely customizable, even without lots of scripting knowledge. Hope you manage to get the CD thing worked out (sadly, I think it will end up being cheaper if you'd just gone and bought the game; I think I saw it on sale for $40 last weekend at Best Buy). [/QUOTE]
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