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[NWN] Respawning stuff
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<blockquote data-quote="LightPhoenix" data-source="post: 241922" data-attributes="member: 115"><p>I'm not sure if there's a way to respawn treasure and specific encounters by just clicking a button. My gut instinct would be to create a script that checks to see if the treasure has been taken (or guy killed) and respawn if necessary. You could put this on the "OnHeartbeat" event of the area, which is called every 6 seconds, if I recall correctly.</p><p></p><p>That said, I haven't had time at all this weekend to work on NWN. But I did have time to go miniature golfing, make two dinners, and tomorrow I'm going strawberry picking. So someone else probably would know better than me - my goal tomorrow night/monday is to play with making dungeons some more.</p><p></p><p>NPCs can be set so that they can't be killed. I forget the specific option, but if you open up the NPC's properties, I believe there's an option on the Advanced tab.</p><p></p><p>And why is everyone level 15+? I could write a whole treatise on the subject, but pretty much people see this as a game like Diablo II, and not as a means for role-playing. Which is unfortunate. </p><p></p><p>There's two ways to combat this. First, you could require characters to be stored server-side - that is to say, on your computer. Takes up space, but guarantees characters that are the way you want them. Second, you could set a level limit on your server - restrict it to people between levels 1-6, for instance. I haven't tinkered with the DM program yet, so I couldn't tell you much about how that would be done.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 241922, member: 115"] I'm not sure if there's a way to respawn treasure and specific encounters by just clicking a button. My gut instinct would be to create a script that checks to see if the treasure has been taken (or guy killed) and respawn if necessary. You could put this on the "OnHeartbeat" event of the area, which is called every 6 seconds, if I recall correctly. That said, I haven't had time at all this weekend to work on NWN. But I did have time to go miniature golfing, make two dinners, and tomorrow I'm going strawberry picking. So someone else probably would know better than me - my goal tomorrow night/monday is to play with making dungeons some more. NPCs can be set so that they can't be killed. I forget the specific option, but if you open up the NPC's properties, I believe there's an option on the Advanced tab. And why is everyone level 15+? I could write a whole treatise on the subject, but pretty much people see this as a game like Diablo II, and not as a means for role-playing. Which is unfortunate. There's two ways to combat this. First, you could require characters to be stored server-side - that is to say, on your computer. Takes up space, but guarantees characters that are the way you want them. Second, you could set a level limit on your server - restrict it to people between levels 1-6, for instance. I haven't tinkered with the DM program yet, so I couldn't tell you much about how that would be done. [/QUOTE]
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