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<blockquote data-quote="Mercule" data-source="post: 4587504" data-attributes="member: 5100"><p>My group has decided it's time to do something other than D&D for a while (just need a change of pace) and we're looking at nWoD. I've got Vampire, Mage, and Promethean at my disposal, already, but I'm trying to figure out the best fit for my group.</p><p></p><p>I think we're going to start with a hunters (not capitalized on purpose) game and do a short run of that first, just because with no one but me knowing the implied setting, it'll be our one short at really evoking the right sense of mystery. None of us really think that's where we want to stay for long -- just a story or two -- but it's a good intro. The question, then, is "What's next?"</p><p></p><p>Vampire is out. Not because it's a bad game, but because that was what we played the most of in oWoD and the veterans are unanimous is wanting something different. </p><p></p><p>I'd love to do the chronicle in the Promethean books as something of a secondary introduction, since you don't need to worry about any deeper mythos than the single line. One player (who dealt the most with humanity loss and alternate moralities in the old Vampire) is rather concerned about the Prometheans being distinctly inhuman and is afraid the quest humanity will have a lot of similarities to stuff she doesn't care to revisit. Thoughts?</p><p></p><p>I'd also like to try Mage, since that was probably my favorite of the oWoD, but I hated the Technocracy and Ascension War. The new system looks really, really cleaned up. Still, old Mage was easily the most complex of the oWoD games, and I suspect that's true in nWoD. How is it in practice?</p><p></p><p>I've been eying Werewolf and Changeling, too. I hated the old Werewolf and pretty much banned them from my game (though I did allow a Pumonca), but what I've heard of the new backstory sounds much more interesting. Is the all-consuming Wyrm out of there? What's the core theme? Does the "inhumaness" concern of my player apply here?</p><p></p><p>How about Changeling? I know next to nothing about it, other than the PCs were actually snatched by fairies and escaped, have cool powers, aren't totally human anymore, and politics are important. I've heard it's an extremely good game, though. What's it like?</p><p></p><p>My end goal is to run something in the "urban fantasy" genre, like Harry Dresden, Supernatural, Moonlight, or Angel, with the PCs as clear heroes, but lots of magic and a hidden world. I don't mind some moral quandries, but no one wants the angst of frequent morality checks or inhuman behavior -- we're married, with kids, now. Dresden is probably the best match for what I'm wanting, but it doesn't matter if it revolves around wizards or not.</p><p></p><p>Suggestions? Thoughts?</p></blockquote><p></p>
[QUOTE="Mercule, post: 4587504, member: 5100"] My group has decided it's time to do something other than D&D for a while (just need a change of pace) and we're looking at nWoD. I've got Vampire, Mage, and Promethean at my disposal, already, but I'm trying to figure out the best fit for my group. I think we're going to start with a hunters (not capitalized on purpose) game and do a short run of that first, just because with no one but me knowing the implied setting, it'll be our one short at really evoking the right sense of mystery. None of us really think that's where we want to stay for long -- just a story or two -- but it's a good intro. The question, then, is "What's next?" Vampire is out. Not because it's a bad game, but because that was what we played the most of in oWoD and the veterans are unanimous is wanting something different. I'd love to do the chronicle in the Promethean books as something of a secondary introduction, since you don't need to worry about any deeper mythos than the single line. One player (who dealt the most with humanity loss and alternate moralities in the old Vampire) is rather concerned about the Prometheans being distinctly inhuman and is afraid the quest humanity will have a lot of similarities to stuff she doesn't care to revisit. Thoughts? I'd also like to try Mage, since that was probably my favorite of the oWoD, but I hated the Technocracy and Ascension War. The new system looks really, really cleaned up. Still, old Mage was easily the most complex of the oWoD games, and I suspect that's true in nWoD. How is it in practice? I've been eying Werewolf and Changeling, too. I hated the old Werewolf and pretty much banned them from my game (though I did allow a Pumonca), but what I've heard of the new backstory sounds much more interesting. Is the all-consuming Wyrm out of there? What's the core theme? Does the "inhumaness" concern of my player apply here? How about Changeling? I know next to nothing about it, other than the PCs were actually snatched by fairies and escaped, have cool powers, aren't totally human anymore, and politics are important. I've heard it's an extremely good game, though. What's it like? My end goal is to run something in the "urban fantasy" genre, like Harry Dresden, Supernatural, Moonlight, or Angel, with the PCs as clear heroes, but lots of magic and a hidden world. I don't mind some moral quandries, but no one wants the angst of frequent morality checks or inhuman behavior -- we're married, with kids, now. Dresden is probably the best match for what I'm wanting, but it doesn't matter if it revolves around wizards or not. Suggestions? Thoughts? [/QUOTE]
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