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<blockquote data-quote="Mercule" data-source="post: 4587545" data-attributes="member: 5100"><p>Actually, Hunter is the one game I've ruled out. We don't want to do a long term mortals game. Even if I did, I explicitly would want to avoid large-scale organizations (especially stuff that feels like the X-Files), or even the smaller groups beyond the characters. Because of that, most of the Hunter book would be a waste and my money would be better spent on core WoD books like "Book of Spirits" (which I own and like) or something similar.</p><p></p><p>Basically, I read through a good amount of Hunter at Barnes & Noble and decided that the line is primarily providing tools for the sorts of mortals games I <u>don't</u> want. None of the groups appeal to me -- most actually turn me off. The "powers" are generally tied to those groups, so those aren't useful, except maybe the Lucifage, but I don't want the old H:tR, either -- if we're doing mortals, we'll do mortals.</p><p></p><p>For Angel, I was more thinking about how they interacted with the other supernatural denizens of the world. I didn't mention Buffy because I don't want the Slayer or H:tR feel. Supernatural is what I'm thinking for a short-run, intro game, but it's still that "urban fantasy"* genre.</p><p></p><p>I hope that didn't come off badly. I'm just trying to provide more info on what I'm looking to get out of the game, not shoot stuff down. If it sounds like I have a misinterpretation of Hunter, then I definitely want to know. I'm thankful for any input.</p><p></p><p>* By "urban fantasy", I mean supernatural stuff that is in the modern world, but isn't horror. I'm not looking to just move D&D to the modern world and hunt orcs, trolls, wyrmspawn, etc. I've heard the term applied to things like Dresden or Anita Blake and it seems to fit.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4587545, member: 5100"] Actually, Hunter is the one game I've ruled out. We don't want to do a long term mortals game. Even if I did, I explicitly would want to avoid large-scale organizations (especially stuff that feels like the X-Files), or even the smaller groups beyond the characters. Because of that, most of the Hunter book would be a waste and my money would be better spent on core WoD books like "Book of Spirits" (which I own and like) or something similar. Basically, I read through a good amount of Hunter at Barnes & Noble and decided that the line is primarily providing tools for the sorts of mortals games I [u]don't[/u] want. None of the groups appeal to me -- most actually turn me off. The "powers" are generally tied to those groups, so those aren't useful, except maybe the Lucifage, but I don't want the old H:tR, either -- if we're doing mortals, we'll do mortals. For Angel, I was more thinking about how they interacted with the other supernatural denizens of the world. I didn't mention Buffy because I don't want the Slayer or H:tR feel. Supernatural is what I'm thinking for a short-run, intro game, but it's still that "urban fantasy"* genre. I hope that didn't come off badly. I'm just trying to provide more info on what I'm looking to get out of the game, not shoot stuff down. If it sounds like I have a misinterpretation of Hunter, then I definitely want to know. I'm thankful for any input. * By "urban fantasy", I mean supernatural stuff that is in the modern world, but isn't horror. I'm not looking to just move D&D to the modern world and hunt orcs, trolls, wyrmspawn, etc. I've heard the term applied to things like Dresden or Anita Blake and it seems to fit. [/QUOTE]
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