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<blockquote data-quote="Mercule" data-source="post: 4587659" data-attributes="member: 5100"><p>Thanks for all the input, guys. Mage and Changeling are really starting to sound like the best bets. But, that begs another question: How well do the nWoD games blend?</p><p></p><p>Promethean obviously doesn't really work with anything else, due to the Disquiet, and Vampires are going to be sitting out half the time, but what about the rest? My experience with oWoD was that trying to mix and match tended to really hose things up -- the mythoi and themes were too disjointed. The only time things worked out well was when I let one person play a Pumonca in a Mage campaign (worked awesome, btw).</p><p></p><p>Would nMage and nChangeling work well together? Would I have to say "this is a Mage (or whatever) game, but Changeling PCs are allowed" or could I just let them have at it?</p><p></p><p>What about picks from other games? Anything that should be avoided (oVampire + oWerewolf)? Could a single mortal work in an otherwise supernatural game, or would the character just be Xander?</p><p></p><p>Something I'd toyed with, just before we left oWoD for D&D, was to try a dedicated, mixed awakenings game. The basic idea is that the PCs all started as normal mortals, and awakened in a semi-isolated area, under stress (airplane hijacking, hostages in a hotel, etc.). Basically, the Lost set-up, but without the island. Let everyone pick their "race" and they stick together because of the trauma and the sense that they can trust each other more than either the mortals or the crazy, older supernaturals. A mage might get a bit of backstory involving (very little) independent study, but everyone else is totally green.</p><p></p><p>Would that work with nWoD, or would it dilute the flavor of each line too much (which was my big fear with oWoD)?</p><p></p><p>In short, as someone who has run a fair amount of oWoD (though not for several years) and is a experienced GM over all, and wanting something that could work <u>well</u> without having to go through plausability contortions and plot fiat, I'm wondering what's reasonable: single "breed", single "breed" plus mortal(s), two "breeds" (+ mortals), or wide open.</p><p></p><p>Also, if it's wide open, I can pretty well bet on one Werewolf and one Mage, with a fair chance of at least one Changeling, another Mage, and a Mortal/Hunter. I don't see anyone choosing a Promethean in a mixed game or a Vampire. Is that a disfunctional mix?</p></blockquote><p></p>
[QUOTE="Mercule, post: 4587659, member: 5100"] Thanks for all the input, guys. Mage and Changeling are really starting to sound like the best bets. But, that begs another question: How well do the nWoD games blend? Promethean obviously doesn't really work with anything else, due to the Disquiet, and Vampires are going to be sitting out half the time, but what about the rest? My experience with oWoD was that trying to mix and match tended to really hose things up -- the mythoi and themes were too disjointed. The only time things worked out well was when I let one person play a Pumonca in a Mage campaign (worked awesome, btw). Would nMage and nChangeling work well together? Would I have to say "this is a Mage (or whatever) game, but Changeling PCs are allowed" or could I just let them have at it? What about picks from other games? Anything that should be avoided (oVampire + oWerewolf)? Could a single mortal work in an otherwise supernatural game, or would the character just be Xander? Something I'd toyed with, just before we left oWoD for D&D, was to try a dedicated, mixed awakenings game. The basic idea is that the PCs all started as normal mortals, and awakened in a semi-isolated area, under stress (airplane hijacking, hostages in a hotel, etc.). Basically, the Lost set-up, but without the island. Let everyone pick their "race" and they stick together because of the trauma and the sense that they can trust each other more than either the mortals or the crazy, older supernaturals. A mage might get a bit of backstory involving (very little) independent study, but everyone else is totally green. Would that work with nWoD, or would it dilute the flavor of each line too much (which was my big fear with oWoD)? In short, as someone who has run a fair amount of oWoD (though not for several years) and is a experienced GM over all, and wanting something that could work [u]well[/u] without having to go through plausability contortions and plot fiat, I'm wondering what's reasonable: single "breed", single "breed" plus mortal(s), two "breeds" (+ mortals), or wide open. Also, if it's wide open, I can pretty well bet on one Werewolf and one Mage, with a fair chance of at least one Changeling, another Mage, and a Mortal/Hunter. I don't see anyone choosing a Promethean in a mixed game or a Vampire. Is that a disfunctional mix? [/QUOTE]
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