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<blockquote data-quote="Professor Phobos" data-source="post: 4587768" data-attributes="member: 18883"><p>It is doable. In fact, some suggestions- link the changes. If you really want every character to "switch" at the same time, then coordinate them somehow. This is easy with Mage/Changeling. If you have one Mage, have him be an Acanthus*, and when he signs his name to that Watchtower, simultaneously Changeling-Guy gets abducted. Since he can spend decades in Arcadia and have no time pass in the real world, he gets all Changeling-ized then makes it back moments later.</p><p></p><p>You've got a built in mutual plot hook there- does the fact that Mages can draw power from Arcadia mean Keepers can take people to Arcadia? Was a bargain struck? Did one character unknowingly authorize the other character's kidnapping and brutal supernatural transformation? </p><p></p><p>*I usually discard the Path restrictions; so I'd let him just pick two Greater Arcana and one Inferior and say that they're Arcadia-themed. Oh, another bit of Mage advice while I'm on the subject- the Path descriptions are notoriously awful, the worst WW ever did. Ignore anything they say about "stereotypical" Mages of Path X (Moros tend to wear black? Gee, great description!) and let your players decide. All Paths really determine is the mythological theme of the Watchtower and what Arcana you're good at. </p><p></p><p></p><p></p><p>It's really tough to figure out how to be a Werewolf without other werewolves to teach you, but this could actually be an awesome concept for a character- a newly changed werewolf who falls in with non-werewolf supernaturals, and has to figure it all out himself and based on what hearsay information other supernaturals know about werewolves. </p><p></p><p>"Don't worry about silver, dude! Totally a hollywood thing!"</p><p>"Oh okay hey wait OW OW OW!"</p><p>"Uh...sorry?"</p><p></p><p>And so on. </p><p></p><p></p><p></p><p>I don't know much about Old Werewolf, but I hear from others it was pretty metaplotty itself, and that removing the Wyrm/Weaver/Wyld and the Apocalypse and all that really changes the equation for oWerewolf->nWerewolf transitions. No more saving the world or epic Captain Planet struggle stuff.</p><p></p><p>Dunno though, they're all pretty different from their predecessors.</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 4587768, member: 18883"] It is doable. In fact, some suggestions- link the changes. If you really want every character to "switch" at the same time, then coordinate them somehow. This is easy with Mage/Changeling. If you have one Mage, have him be an Acanthus*, and when he signs his name to that Watchtower, simultaneously Changeling-Guy gets abducted. Since he can spend decades in Arcadia and have no time pass in the real world, he gets all Changeling-ized then makes it back moments later. You've got a built in mutual plot hook there- does the fact that Mages can draw power from Arcadia mean Keepers can take people to Arcadia? Was a bargain struck? Did one character unknowingly authorize the other character's kidnapping and brutal supernatural transformation? *I usually discard the Path restrictions; so I'd let him just pick two Greater Arcana and one Inferior and say that they're Arcadia-themed. Oh, another bit of Mage advice while I'm on the subject- the Path descriptions are notoriously awful, the worst WW ever did. Ignore anything they say about "stereotypical" Mages of Path X (Moros tend to wear black? Gee, great description!) and let your players decide. All Paths really determine is the mythological theme of the Watchtower and what Arcana you're good at. It's really tough to figure out how to be a Werewolf without other werewolves to teach you, but this could actually be an awesome concept for a character- a newly changed werewolf who falls in with non-werewolf supernaturals, and has to figure it all out himself and based on what hearsay information other supernaturals know about werewolves. "Don't worry about silver, dude! Totally a hollywood thing!" "Oh okay hey wait OW OW OW!" "Uh...sorry?" And so on. I don't know much about Old Werewolf, but I hear from others it was pretty metaplotty itself, and that removing the Wyrm/Weaver/Wyld and the Apocalypse and all that really changes the equation for oWerewolf->nWerewolf transitions. No more saving the world or epic Captain Planet struggle stuff. Dunno though, they're all pretty different from their predecessors. [/QUOTE]
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