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Nyambe: African Adventures
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<blockquote data-quote="Simon Collins" data-source="post: 2012699" data-attributes="member: 9860"><p>Hi Radferth</p><p></p><p>Thanks for the question. The whole issue wouold need proper playtesting to do a fair comparison, but here are the basic differences:</p><p></p><p>Gamba vs Fighters: Same BAB and saves, and weapon specialization. d12 Hit Die, 4 class skills per level. Reduced number of bonus feats (every 3rd level starting from 2nd), fast movement (similar to a barbarian). Dodge Bonus to AC equal to BAB and Damage Reduction of +1/- every 3 levels starting from 10th level (to make up for reduced armour). </p><p></p><p>Mchawi vs Wizard: Same BAB, saves, hit die, spell mastery access and skill points. Equivalent to scribe scroll gained equally, mchawi gains summon familiar equivalent one level later and bonus feats start at 6th level and increase every 6th level (so one less). Mchawi gains AC bonus equivalent to BAB (like the gamba), is as if specialized in the necromancy school (no divination), and is re-incarnated as an animal if killed after 5th level. Spell access is similar but mchawi can gain limited access to some divine spells.</p><p></p><p>Nanala vs Rogue: Same BAB, saves, hit die, skill points, and sneak attacks. Bonus feat every 2nd level from 2nd level, Dodge bonus equal to BAB, but no uncanny dodge, evasion, special abilities, or traps abilities.</p><p></p><p>N'anga vs Cleric: Same BAB, saves, spell progression, domain access, restricted alignment spells, and bonus languages. Gains specific Orisha powers (varies with Orisha chosen), but includes an option for turn/rebuke undead and spontaneous casting with celestial orisha. Also gains Dodge bonus equal to BAB.</p><p></p><p>Sei vs Sorcerer: Same BAB, saves, hit die, skill points and spell progression. Gains Dodge bonus equal to BAB and special abilities (dependent on dragon blood type - 2 or 3 gained at low, mid and high levels) instead of summon familiar.</p><p></p><p>Hope that helps.</p><p></p><p>Simon Collins</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2012699, member: 9860"] Hi Radferth Thanks for the question. The whole issue wouold need proper playtesting to do a fair comparison, but here are the basic differences: Gamba vs Fighters: Same BAB and saves, and weapon specialization. d12 Hit Die, 4 class skills per level. Reduced number of bonus feats (every 3rd level starting from 2nd), fast movement (similar to a barbarian). Dodge Bonus to AC equal to BAB and Damage Reduction of +1/- every 3 levels starting from 10th level (to make up for reduced armour). Mchawi vs Wizard: Same BAB, saves, hit die, spell mastery access and skill points. Equivalent to scribe scroll gained equally, mchawi gains summon familiar equivalent one level later and bonus feats start at 6th level and increase every 6th level (so one less). Mchawi gains AC bonus equivalent to BAB (like the gamba), is as if specialized in the necromancy school (no divination), and is re-incarnated as an animal if killed after 5th level. Spell access is similar but mchawi can gain limited access to some divine spells. Nanala vs Rogue: Same BAB, saves, hit die, skill points, and sneak attacks. Bonus feat every 2nd level from 2nd level, Dodge bonus equal to BAB, but no uncanny dodge, evasion, special abilities, or traps abilities. N'anga vs Cleric: Same BAB, saves, spell progression, domain access, restricted alignment spells, and bonus languages. Gains specific Orisha powers (varies with Orisha chosen), but includes an option for turn/rebuke undead and spontaneous casting with celestial orisha. Also gains Dodge bonus equal to BAB. Sei vs Sorcerer: Same BAB, saves, hit die, skill points and spell progression. Gains Dodge bonus equal to BAB and special abilities (dependent on dragon blood type - 2 or 3 gained at low, mid and high levels) instead of summon familiar. Hope that helps. Simon Collins [/QUOTE]
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