Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Nymphology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Capellan" data-source="post: 2010993" data-attributes="member: 6294"><p>The issue of 'adult' content in d20/OGL products has recently become something of a 'hot potato'. When Mongoose released Nymphology, some months ago, this by no means the case, and I don't recall the product generating much in the way of controversy (though it is possible my memory has simply been eclipsed by the more recent events).</p><p></p><p>Nymphology is intended to be three things: humorous, adult, and a gaming supplement.</p><p></p><p>The author begins by specifying that the book is intended to be played for laughs. It's worth noting that these are laughs of the kind you get in movies like 'Dumb or Dumber', or 'Revenge of the Nerds'. It's not subtle, and it's sometimes crass. Some of it is genuinely funny, but how much of it raises a laugh will vary widely, depending on the reader.</p><p></p><p>As for the adult content ... well, it definitely doesn’t meet the current rules for the d20 license, but if you're buying it for the rude bits, I think you'd be better off with something from the local newsagent, instead.</p><p></p><p>So it's more-or-less amusing, and mildly titillating: but is it any good as a gaming book?</p><p></p><p>Nymphology begins with an overview of the subject of 'blue magic' - magic used for physical (and possibly romantic, but mainly physical - gratification. It discusses how each of the standard schools of wizardry can be applied to 'blue magic', how 'blue magic' gets learnt and taught, and the attitude of 'typical' wizards to blue mages (and vice versa). This section is actually quite well thought through, with some interesting observations on the potential uses and misuses of 'blue magic', and the effects on both the caster and the subjects.</p><p></p><p>We then have a short chapter discussing 'alternative' uses of existing spells - you'll never look at <em>grease</em> the same way again - ranging from the obvious (you can use planar binding spells to get yourself a sexual partner? Who would have thought?) to the relatively subtle (wizards who hold regular <em>false vision</em> shows, and charge subscribers to scry them).</p><p></p><p>There are also a fair number of new spells. If people really could do magic, these are probably the first spells they'd learn. They vary from mildly amusing to ridiculous to wincingly crass. A small number might actually have some non-sexual uses, but the focus is very much on body parts and their intersection.</p><p></p><p>The book also discusses the Plane of Lust, where everything is eternally suggestive, and the many denizens are ready to 'get busy' with any passing planewalker. I find it hard to imagine anyone seriously using this in their game, and I suspect any attempt would be doomed to failure. It's essentially a setting where everything and everyone is an excuse for innuendo. Or something even less subtle than innuendo. This is a chapter that seems more for reading and sniggering like a schoolboy over, rather than actually using.</p><p></p><p>The monster section - at the end of the book - is similarly over the top. If you take every animal related euphemism for a sexual organ, and try to stat them for D&D, you've essentially got what has been done here.</p><p></p><p>Squeezed between these two sections are a handful of prestige classes. As a gaming product, this is one of the stronger sections of the book. An 'agony mage' with the flavour text changed would probably make for a very workable character, as they are highly skilled at making others trust and respect them: they could be the sly power behind the scenes, for instance. Some careful attention would need to be paid to the balance of the classes used, however. For instance, the 'seducer' has the ability to pay a small XP cost, and permanently <em>charm</em> any target whom they have previously seduced, apparently without recourse to any saving throw.</p><p></p><p>Overall, Nymphology is most successful as a work of humour. Its gaming value is marginal, unless you enjoy a great deal of smutty humour and silliness in your games, and the score above reflects this.</p></blockquote><p></p>
[QUOTE="Capellan, post: 2010993, member: 6294"] The issue of 'adult' content in d20/OGL products has recently become something of a 'hot potato'. When Mongoose released Nymphology, some months ago, this by no means the case, and I don't recall the product generating much in the way of controversy (though it is possible my memory has simply been eclipsed by the more recent events). Nymphology is intended to be three things: humorous, adult, and a gaming supplement. The author begins by specifying that the book is intended to be played for laughs. It's worth noting that these are laughs of the kind you get in movies like 'Dumb or Dumber', or 'Revenge of the Nerds'. It's not subtle, and it's sometimes crass. Some of it is genuinely funny, but how much of it raises a laugh will vary widely, depending on the reader. As for the adult content ... well, it definitely doesn’t meet the current rules for the d20 license, but if you're buying it for the rude bits, I think you'd be better off with something from the local newsagent, instead. So it's more-or-less amusing, and mildly titillating: but is it any good as a gaming book? Nymphology begins with an overview of the subject of 'blue magic' - magic used for physical (and possibly romantic, but mainly physical - gratification. It discusses how each of the standard schools of wizardry can be applied to 'blue magic', how 'blue magic' gets learnt and taught, and the attitude of 'typical' wizards to blue mages (and vice versa). This section is actually quite well thought through, with some interesting observations on the potential uses and misuses of 'blue magic', and the effects on both the caster and the subjects. We then have a short chapter discussing 'alternative' uses of existing spells - you'll never look at [I]grease[/I] the same way again - ranging from the obvious (you can use planar binding spells to get yourself a sexual partner? Who would have thought?) to the relatively subtle (wizards who hold regular [I]false vision[/I] shows, and charge subscribers to scry them). There are also a fair number of new spells. If people really could do magic, these are probably the first spells they'd learn. They vary from mildly amusing to ridiculous to wincingly crass. A small number might actually have some non-sexual uses, but the focus is very much on body parts and their intersection. The book also discusses the Plane of Lust, where everything is eternally suggestive, and the many denizens are ready to 'get busy' with any passing planewalker. I find it hard to imagine anyone seriously using this in their game, and I suspect any attempt would be doomed to failure. It's essentially a setting where everything and everyone is an excuse for innuendo. Or something even less subtle than innuendo. This is a chapter that seems more for reading and sniggering like a schoolboy over, rather than actually using. The monster section - at the end of the book - is similarly over the top. If you take every animal related euphemism for a sexual organ, and try to stat them for D&D, you've essentially got what has been done here. Squeezed between these two sections are a handful of prestige classes. As a gaming product, this is one of the stronger sections of the book. An 'agony mage' with the flavour text changed would probably make for a very workable character, as they are highly skilled at making others trust and respect them: they could be the sly power behind the scenes, for instance. Some careful attention would need to be paid to the balance of the classes used, however. For instance, the 'seducer' has the ability to pay a small XP cost, and permanently [I]charm[/I] any target whom they have previously seduced, apparently without recourse to any saving throw. Overall, Nymphology is most successful as a work of humour. Its gaming value is marginal, unless you enjoy a great deal of smutty humour and silliness in your games, and the score above reflects this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nymphology
Top