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Nyrfherdr's Sculpting Tips (New 7/20- Sculpting the body)
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<blockquote data-quote="nyrfherdr" data-source="post: 2351143" data-attributes="member: 3394"><p><strong>Planning your Sculpt</strong></p><p></p><p>Once you have done your research, you need to plan your miniature. This is where you decide what kind of armature, what proportion, decide on the pose and how you are going to do each stage to insure that everything will fit together. Using an owl as an example, you need to make sure your armature will be the right size for an owl familiar. Then whether the wings will be spread or not, will the owl be on your wizard’s arm or on a tree limb or whatever</p><p>These decisions made, you decide the steps to sculpt. Head first? Feet first? Etc. Remember that all of the mediums described here require that you build up or add on, not carve or remove. You will add some putty to the body, let it cure, add details and then form to the wings, add detail, then forms for the head. This is where planning will make your project easier.</p><p></p><p>TIP – Armature poses: Even if you are sculpting from a complete armature, leave the arms of the model out of the way. You can sculpt the body and chest, etc, then bend the arms into position and sculpt them. Otherwise, the arms will be in the way of detail you are looking to sculpt.</p></blockquote><p></p>
[QUOTE="nyrfherdr, post: 2351143, member: 3394"] [b]Planning your Sculpt[/b] Once you have done your research, you need to plan your miniature. This is where you decide what kind of armature, what proportion, decide on the pose and how you are going to do each stage to insure that everything will fit together. Using an owl as an example, you need to make sure your armature will be the right size for an owl familiar. Then whether the wings will be spread or not, will the owl be on your wizard’s arm or on a tree limb or whatever These decisions made, you decide the steps to sculpt. Head first? Feet first? Etc. Remember that all of the mediums described here require that you build up or add on, not carve or remove. You will add some putty to the body, let it cure, add details and then form to the wings, add detail, then forms for the head. This is where planning will make your project easier. TIP – Armature poses: Even if you are sculpting from a complete armature, leave the arms of the model out of the way. You can sculpt the body and chest, etc, then bend the arms into position and sculpt them. Otherwise, the arms will be in the way of detail you are looking to sculpt. [/QUOTE]
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