Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nystuls Magical Aura
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 1191552" data-attributes="member: 2011"><p>Except that it does not trump the entire school of illusion.</p><p></p><p>It trumps the visual portion of that school.</p><p></p><p>For example, Lightning Bolt and Fireball are instantaneous spells. Using Shadow Evocation, True Seeing would allow you to know they are illusions, but not instantaneously (at least by any reasonable DM who had an illusionist PC in the group). At best, opponents might get the +4 bonus to their save for being aware that it is an illusion.</p><p></p><p>An opponent with True Seeing, fine. Cast Shadow Conjuration of a circular Wall of Iron around him. Since the Wall is quasi-real, it will prevent that opponent from seeing beyond it at other illusions. He will know that the wall is an illusion, but will not be able to see beyond it because the wall is also made of shadow matter.</p><p></p><p>Cast Phantasmal Killer or Weird at True Seeing opponents. These spells are not visual, rather they are in the mind of the recipient. You cannot see within your own mind, not even with True Seeing.</p><p></p><p>Put illusions more than 120 feet away, beyond the visual range of True Seeing.</p><p></p><p>Cast Greater Dispel Magic before casting illusions or after an opponent appears to have cast True Seeing.</p><p></p><p>Cast illusions without visual components. Sounds can be used to great affect to influence others, especially in eerie settings.</p><p></p><p>Attempt to encounter enemy spell casters multiple times per day. True Seeing has a duration of one minute per level. A half hour later, most spell casters will no longer have the spell up. In fact, try to suck those True Seeing spells out of enemy spell casters by having obvious illusions or by having invisible allies. Once they appear to be able to see your allies (by making a Spell Crafting check when an opponent spell caster casts True Seeing, or by them just noticing your Improved Invisible allies), then retreat (teleport away, etc.) and come back later.</p><p></p><p></p><p>Finally, talk to the DM. Make sure he is aware of how disruptive True Seeing is to the game and how although opponents who are ready for combat should have it, a lot of other spell casters who are not necessarily prepared for fighting might not.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1191552, member: 2011"] Except that it does not trump the entire school of illusion. It trumps the visual portion of that school. For example, Lightning Bolt and Fireball are instantaneous spells. Using Shadow Evocation, True Seeing would allow you to know they are illusions, but not instantaneously (at least by any reasonable DM who had an illusionist PC in the group). At best, opponents might get the +4 bonus to their save for being aware that it is an illusion. An opponent with True Seeing, fine. Cast Shadow Conjuration of a circular Wall of Iron around him. Since the Wall is quasi-real, it will prevent that opponent from seeing beyond it at other illusions. He will know that the wall is an illusion, but will not be able to see beyond it because the wall is also made of shadow matter. Cast Phantasmal Killer or Weird at True Seeing opponents. These spells are not visual, rather they are in the mind of the recipient. You cannot see within your own mind, not even with True Seeing. Put illusions more than 120 feet away, beyond the visual range of True Seeing. Cast Greater Dispel Magic before casting illusions or after an opponent appears to have cast True Seeing. Cast illusions without visual components. Sounds can be used to great affect to influence others, especially in eerie settings. Attempt to encounter enemy spell casters multiple times per day. True Seeing has a duration of one minute per level. A half hour later, most spell casters will no longer have the spell up. In fact, try to suck those True Seeing spells out of enemy spell casters by having obvious illusions or by having invisible allies. Once they appear to be able to see your allies (by making a Spell Crafting check when an opponent spell caster casts True Seeing, or by them just noticing your Improved Invisible allies), then retreat (teleport away, etc.) and come back later. Finally, talk to the DM. Make sure he is aware of how disruptive True Seeing is to the game and how although opponents who are ready for combat should have it, a lot of other spell casters who are not necessarily prepared for fighting might not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nystuls Magical Aura
Top