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<blockquote data-quote="gamerprinter" data-source="post: 6251095" data-attributes="member: 50895"><p>Yes, as in land based. I'm half Japanese and I have a strong belief that being an island nation is significant in making what Japan was historically, culturally, and how it maintained its feudal identity for so long. Even the Japanese perception of the supernatural and folklore is intrinsic to be a singular culture isolated on islands.</p><p></p><p>Not that I mind cultural amalgamations, but borrowing so little from other Asian cultures, makes Kara-Tur kind of Japan-China analog with satellite nods to other cultures. I'd rather see a full blown Ankor Wat setting, South East Asian setting with enough detail in each setting to give an honest nod to research done on those cultures. My design of Kaidan was to create a purely Japanese setting, including actual Japanese wizardly spellcasters (onmyoji) rather than wujen, for example, borrowed from Korean hedge witches concept, among many other things. In some ways, I wanted to 'fix' OA, correct things that were included in the various OA settings and rules since 1e.</p><p></p><p>You really ought to at least check out <strong>Way of the Samurai</strong> supplement, though designed with Kaidan in mind, it built for any low or high fantasy Asian setting, totally belonging to any OA game using PF. Two of the reviewers consider this the consummate guide on samurai.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6251095, member: 50895"] Yes, as in land based. I'm half Japanese and I have a strong belief that being an island nation is significant in making what Japan was historically, culturally, and how it maintained its feudal identity for so long. Even the Japanese perception of the supernatural and folklore is intrinsic to be a singular culture isolated on islands. Not that I mind cultural amalgamations, but borrowing so little from other Asian cultures, makes Kara-Tur kind of Japan-China analog with satellite nods to other cultures. I'd rather see a full blown Ankor Wat setting, South East Asian setting with enough detail in each setting to give an honest nod to research done on those cultures. My design of Kaidan was to create a purely Japanese setting, including actual Japanese wizardly spellcasters (onmyoji) rather than wujen, for example, borrowed from Korean hedge witches concept, among many other things. In some ways, I wanted to 'fix' OA, correct things that were included in the various OA settings and rules since 1e. You really ought to at least check out [B]Way of the Samurai[/B] supplement, though designed with Kaidan in mind, it built for any low or high fantasy Asian setting, totally belonging to any OA game using PF. Two of the reviewers consider this the consummate guide on samurai. [/QUOTE]
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