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O.G.R.E. Treasure Generator roughly 80% done (updated!!)
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<blockquote data-quote="Sobran" data-source="post: 6466828" data-attributes="member: 45528"><p>Like the title says. I have made tables for all CR ranges, art, gems, and magic items and hooked at least some of them up to a generator. It was a ton of work. I asked for some help over on Reddit, but no one was forthcoming and I got impatient. Tables done. Oi. I'm tired.</p><p></p><p><strong>Here's what's working:</strong></p><p></p><ul> <li data-xf-list-type="ul">Individual treasure parcels. All CRs. It's formatted pretty well I think. Let me know if you see any weird discrepancies or if you think I've entered a formula wrong somewhere.</li> <li data-xf-list-type="ul">Multiples. You can run the generator up to <strong>20 </strong>times and have it sum coin totals as well. Note: this is not the "execute generator again" functionality that O.G.R.E. has built in. Please don't use that unless you understand what it's doing.</li> <li data-xf-list-type="ul">The first two Treasure Hoards (CRs 0-4 and 5-10) are up and running. I have eliminated the weird concatenation problem I was having (kudos to gauchi for the tip!) To ensure everything displays correctly, art objects will now display as multiples of the same item (i.e. 3 golden chalices). This is less realistic, but it fixes some issues. I may restore the previous art object system once I have time to work out the kinks.</li> <li data-xf-list-type="ul">Coin totals. The sum value of your roll or rolls is now displayed at the bottom. This includes the value of any gem or art in the hoard, but does not include magic item values as this is an optional mechanic.</li> </ul><p></p><p><strong>Here's what's sort of working:</strong></p><ul> <li data-xf-list-type="ul">Lists. If you roll multiple hoards, you will get a complete list at the bottom of the output. However, it is unsorted and does not combine like items. You will see: "potion of healing, potion of healing" instead of "2 potions of healing". Adding this logic will probably be one of the last things I work on, as it isn't strictly necessary to use the generator. If you are rolling more than 2 hoards at a time, I'm not entirely sure you're using the treasure rules correctly...</li> </ul><p></p><p><strong>Here's what isn't working:</strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul">The last two Treasure Hoards (CRs 11-16 and 17+)</li> <li data-xf-list-type="ul">Varied CR ranges. Right now, you can't roll up treasure for some CR 3 creatures and CR 6 creatures simultaneously and have them summed neatly, because they are in different CR categories. I didn't think it was important when I was designing this, but now I wonder if it might be. If you think this is necessary, holler at me and I'll see what I can do. Honestly, it should be a fairly easy fix.</li> </ul><p></p><p>And that's it. Let me know if you break it! Heard enough? Go check it out: <a href="http://www.enworld.org/forum/dnd_view_block.php?id=1573" target="_blank">http://www.enworld.org/forum/dnd_view_block.php?id=1573</a></p><p></p><p></p><p>--Sobran</p><p></p><p></p><p><strong></strong></p><p><strong>Changelog:</strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul"><span style="color: #000000">fixed plurality of gemstones</span></li> <li data-xf-list-type="ul"><span style="color: #000000">made all art in a given hoard the same type and added plurality (cleans up hoard output)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">added value of gemstones and art to output (previously missing... whoops!)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">added total value to all individual and hoard, if rolling more than one (includes coins, art, and gem values; does not include magic item values)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">cleaned up output (no longer ends in a comma)</span></li> <li data-xf-list-type="ul"><span style="color: #000000">added the 5 - 10 CR range Treasure Hoard</span></li> </ul></blockquote><p></p>
[QUOTE="Sobran, post: 6466828, member: 45528"] Like the title says. I have made tables for all CR ranges, art, gems, and magic items and hooked at least some of them up to a generator. It was a ton of work. I asked for some help over on Reddit, but no one was forthcoming and I got impatient. Tables done. Oi. I'm tired. [B]Here's what's working:[/B] [LIST] [*]Individual treasure parcels. All CRs. It's formatted pretty well I think. Let me know if you see any weird discrepancies or if you think I've entered a formula wrong somewhere. [*]Multiples. You can run the generator up to [B]20 [/B]times and have it sum coin totals as well. Note: this is not the "execute generator again" functionality that O.G.R.E. has built in. Please don't use that unless you understand what it's doing. [*]The first two Treasure Hoards (CRs 0-4 and 5-10) are up and running. I have eliminated the weird concatenation problem I was having (kudos to gauchi for the tip!) To ensure everything displays correctly, art objects will now display as multiples of the same item (i.e. 3 golden chalices). This is less realistic, but it fixes some issues. I may restore the previous art object system once I have time to work out the kinks. [*]Coin totals. The sum value of your roll or rolls is now displayed at the bottom. This includes the value of any gem or art in the hoard, but does not include magic item values as this is an optional mechanic. [/LIST] [B]Here's what's sort of working:[/B] [LIST] [*]Lists. If you roll multiple hoards, you will get a complete list at the bottom of the output. However, it is unsorted and does not combine like items. You will see: "potion of healing, potion of healing" instead of "2 potions of healing". Adding this logic will probably be one of the last things I work on, as it isn't strictly necessary to use the generator. If you are rolling more than 2 hoards at a time, I'm not entirely sure you're using the treasure rules correctly... [/LIST] [B]Here's what isn't working: [/B] [LIST] [*]The last two Treasure Hoards (CRs 11-16 and 17+) [*]Varied CR ranges. Right now, you can't roll up treasure for some CR 3 creatures and CR 6 creatures simultaneously and have them summed neatly, because they are in different CR categories. I didn't think it was important when I was designing this, but now I wonder if it might be. If you think this is necessary, holler at me and I'll see what I can do. Honestly, it should be a fairly easy fix. [/LIST] And that's it. Let me know if you break it! Heard enough? Go check it out: [URL]http://www.enworld.org/forum/dnd_view_block.php?id=1573[/URL] --Sobran [B] Changelog: [/B] [LIST] [*][COLOR=#000000]fixed plurality of gemstones[/COLOR] [*][COLOR=#000000]made all art in a given hoard the same type and added plurality (cleans up hoard output)[/COLOR] [*][COLOR=#000000]added value of gemstones and art to output (previously missing... whoops!)[/COLOR] [*][COLOR=#000000]added total value to all individual and hoard, if rolling more than one (includes coins, art, and gem values; does not include magic item values)[/COLOR] [*][COLOR=#000000]cleaned up output (no longer ends in a comma)[/COLOR] [*][COLOR=#000000]added the 5 - 10 CR range Treasure Hoard[/COLOR] [/LIST] [/QUOTE]
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