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General Tabletop Discussion
EN Publishing
O.L.D. Careers ("Traditions")
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<blockquote data-quote="Morrus" data-source="post: 6256952" data-attributes="member: 1"><p>That's pretty close. You get a choice of a handful of skills (some traditions are more varied, some more focused/regimented with fewer choices). You *always* get a special ability. If you take the tradition again, you get the second special ability, and so on.</p><p></p><p></p><p></p><p>You can, and most traditions have up to five "grades", so you can repeat them and gain additional special abilities. It depends on how focused you want to be. </p><p></p><p></p><p></p><p>It's kinda of a to-and-fro; the traditions help <em>create</em> the backstory, and also they can be chosen to <em>fit</em> the backstory. I think both approaches (or a mix) to character generation are viable mindsets. </p><p></p><p></p><p></p><p>Errm... lemme read that question again! I'm not sure I quite get it, but some traditions are focused but not to the degree that only one attribute or skill is advancing.</p><p></p><p></p><p></p><p>That's exactly right. Plus spell lists, and so on for the magical traditions. All the unique stuff you can't do with just an attribute (plus skill) check.</p><p></p><p></p><p></p><p>I don't quite follow! I guess a tradition (or a career in <em>N.E.W.</em>) is like a small class, yeah; or a <em>very</em> broad skill. It's not directly analogous to either.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6256952, member: 1"] That's pretty close. You get a choice of a handful of skills (some traditions are more varied, some more focused/regimented with fewer choices). You *always* get a special ability. If you take the tradition again, you get the second special ability, and so on. You can, and most traditions have up to five "grades", so you can repeat them and gain additional special abilities. It depends on how focused you want to be. It's kinda of a to-and-fro; the traditions help [I]create[/I] the backstory, and also they can be chosen to [I]fit[/I] the backstory. I think both approaches (or a mix) to character generation are viable mindsets. Errm... lemme read that question again! I'm not sure I quite get it, but some traditions are focused but not to the degree that only one attribute or skill is advancing. That's exactly right. Plus spell lists, and so on for the magical traditions. All the unique stuff you can't do with just an attribute (plus skill) check. I don't quite follow! I guess a tradition (or a career in [I]N.E.W.[/I]) is like a small class, yeah; or a [I]very[/I] broad skill. It's not directly analogous to either. [/QUOTE]
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