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<blockquote data-quote="Korth" data-source="post: 6300576" data-attributes="member: 6776184"><p>so i was building a few character to playtest with and i noticed an issue with the primitive tradition. Is there a reason that the primitive starting tradition only has 2 skills (nature and outdoor skills). I would think that a primitive would have survival skills to live exposed to the elements and herbalism to know what they can and can’t eat and how to heal themselves like a shaman. Also they only have 3 attribute points where others have 4. also to that end the same issue is seen with slave and urchin. Other then for story line reason I see these traditions as a lose if they are used at all.</p><p> </p><p>I would purpose the following changes to balance them with the others.</p><p> </p><p>Primitive: (I see them as tribal barbarians)</p><p>STR +1 | AGI +1 | END + 1 | <strong>LUC +1</strong> (they have to have some luck to survive in the wilds)</p><p>Nature, outdoor skills, <strong>survival, herbalism</strong></p><p>+2 to your SPEED</p><p> </p><p>Slave: (born into the slave pit. The worst slave conditions possible … with chains, little food, no rights, floggings, ect)</p><p><strong>STR +1/-1</strong> (+1 due to a life of hard labor or -1 from malnourishment)| END +1 | WIL +1 | <strong>LUC +1</strong> (have to have some luck to get away from a life to would have been sure to kill them)</p><p>Crafting skills, Animal handling, Farming, Mining</p><p>Gain an extra death/dying countdown die when reduced to 0 HEALTH</p><p> </p><p>Urchin: born on the streets or escaped to them very early in life (I see this a the kids that grew up on the streets maybe in a gang, knew little of a normal home life).</p><p>AGI +1 | END +1 | <strong>WIL or CHA +1</strong> (+1 to WIL to find a place and way to survive in the streets as a kid or CHA to con your way through it)| LUC +1</p><p>Perception, Running, Stealth, Survival, Thievery</p><p>Heal a bonus 1 die HEALTH each day</p><p></p><p>This could just be house-ruled to to make it to my liking but i wondered if anyone else saw this a problem? Am i just reading to much into it or is there some reason that they are set up that way?</p></blockquote><p></p>
[QUOTE="Korth, post: 6300576, member: 6776184"] so i was building a few character to playtest with and i noticed an issue with the primitive tradition. Is there a reason that the primitive starting tradition only has 2 skills (nature and outdoor skills). I would think that a primitive would have survival skills to live exposed to the elements and herbalism to know what they can and can’t eat and how to heal themselves like a shaman. Also they only have 3 attribute points where others have 4. also to that end the same issue is seen with slave and urchin. Other then for story line reason I see these traditions as a lose if they are used at all. I would purpose the following changes to balance them with the others. Primitive: (I see them as tribal barbarians) STR +1 | AGI +1 | END + 1 | [B]LUC +1[/B] (they have to have some luck to survive in the wilds) Nature, outdoor skills, [B]survival, herbalism[/B] +2 to your SPEED Slave: (born into the slave pit. The worst slave conditions possible … with chains, little food, no rights, floggings, ect) [B]STR +1/-1[/B] (+1 due to a life of hard labor or -1 from malnourishment)| END +1 | WIL +1 | [B]LUC +1[/B] (have to have some luck to get away from a life to would have been sure to kill them) Crafting skills, Animal handling, Farming, Mining Gain an extra death/dying countdown die when reduced to 0 HEALTH Urchin: born on the streets or escaped to them very early in life (I see this a the kids that grew up on the streets maybe in a gang, knew little of a normal home life). AGI +1 | END +1 | [B]WIL or CHA +1[/B] (+1 to WIL to find a place and way to survive in the streets as a kid or CHA to con your way through it)| LUC +1 Perception, Running, Stealth, Survival, Thievery Heal a bonus 1 die HEALTH each day This could just be house-ruled to to make it to my liking but i wondered if anyone else saw this a problem? Am i just reading to much into it or is there some reason that they are set up that way? [/QUOTE]
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