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General Tabletop Discussion
EN Publishing
O.L.D. Playtest Document: Book I - Characters (October 2014)
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6437509" data-attributes="member: 20805"><p>I say either ditch the cleric/mage divide or embrace it. By which I mean instead of worrying about figuring out an M3C3 with L5W7, have the base tradition set which attribute is used for the spell path per day limit. Then M3C3 would have up to 5 LOG spell paths per day due to having started as a mage.</p><p></p><p>Embracing it opens up the possibility of additional base caster traditions {bard with spell paths per day according to Cha, Sorcerer according to Int, Channeler according to End, etc..} which offers the casters more variety, something that the martial characters already enjoy.</p><p></p><p>However, I disagree that Cleric isn't a good base tradition for Druid and enforced the tradition construction that base traditions are generalist and 'advanced' traditions are specialized after learning a solid grounding {rank III}.</p><p></p><p>Which leads to a tradition construction guideline that super advanced traditions branch after rank III in a specialization.</p><p></p><p>The key here is to make the choice between progressing to higher ranks versus specializing {assuming the rule that once specialized you cannot return to the base tradition.</p><p></p><p></p><p>Semi-related note: Arcane Implements. definitely need these. Things like "Staff of Striking", spells cast through this staff ignore up to 5 soak from Armor and gain +1d6 to attack rolls for Evoke spells {high quality implement}. A Mastercraft version ignores more soak and grants a higher attack bonus {capped by your magical skill}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6437509, member: 20805"] I say either ditch the cleric/mage divide or embrace it. By which I mean instead of worrying about figuring out an M3C3 with L5W7, have the base tradition set which attribute is used for the spell path per day limit. Then M3C3 would have up to 5 LOG spell paths per day due to having started as a mage. Embracing it opens up the possibility of additional base caster traditions {bard with spell paths per day according to Cha, Sorcerer according to Int, Channeler according to End, etc..} which offers the casters more variety, something that the martial characters already enjoy. However, I disagree that Cleric isn't a good base tradition for Druid and enforced the tradition construction that base traditions are generalist and 'advanced' traditions are specialized after learning a solid grounding {rank III}. Which leads to a tradition construction guideline that super advanced traditions branch after rank III in a specialization. The key here is to make the choice between progressing to higher ranks versus specializing {assuming the rule that once specialized you cannot return to the base tradition. Semi-related note: Arcane Implements. definitely need these. Things like "Staff of Striking", spells cast through this staff ignore up to 5 soak from Armor and gain +1d6 to attack rolls for Evoke spells {high quality implement}. A Mastercraft version ignores more soak and grants a higher attack bonus {capped by your magical skill} [/QUOTE]
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O.L.D. Playtest Document: Book I - Characters (October 2014)
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