Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
EN Publishing
O.L.D. Wilderness & Travel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 6367846" data-attributes="member: 20805"><p>I am planning on running a hex-exploration session in two weeks and diving into preparing for it.. which means re-reading this as well as hex building resources.</p><p></p><p>typo: On page 6 where it talks about fast and slow progress, both paragraphs state that the parties speed is increased for that day.</p><p></p><p>Recommendation:</p><p>----</p><p> Page 8 under Provisions and Rationing. I like how this works except for one minor detail, it would be easier to hunt for food when you are on a road? I would prefer a table of 'game availability' that sets the hunting difficulty and higher difficulties reduce the parties speed as the hunter has to range farther from the planned course. Something like</p><p></p><p>Abundant, braces of coney jump into your arms, difficulty 10, speed reduction 0</p><p>Common, civilized areas make game harder to find, difficulty 13, speed reduction 1</p><p>Scarce, climate, drought, or other impact has reduced the amount of game in this area, difficulty 16, speed reduction 2</p><p>Desolate, something has eaten or driven away food sources, difficulty 21, speed reduction 3</p><p></p><p>As with the travel score, bad weather increases the hunting by one category {or two for extreme weather}</p><p></p><p>---</p><p> And mostly unrelated: Inspiration Pad Pro is a program that generates results from complex random tables. I am going to be using it for this upcoming game and I thought I would mention it to you since there are a lot of random tables in these rules.</p><p>It would be very cool to have a community repository of Pad Pro generation files <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6367846, member: 20805"] I am planning on running a hex-exploration session in two weeks and diving into preparing for it.. which means re-reading this as well as hex building resources. typo: On page 6 where it talks about fast and slow progress, both paragraphs state that the parties speed is increased for that day. Recommendation: ---- Page 8 under Provisions and Rationing. I like how this works except for one minor detail, it would be easier to hunt for food when you are on a road? I would prefer a table of 'game availability' that sets the hunting difficulty and higher difficulties reduce the parties speed as the hunter has to range farther from the planned course. Something like Abundant, braces of coney jump into your arms, difficulty 10, speed reduction 0 Common, civilized areas make game harder to find, difficulty 13, speed reduction 1 Scarce, climate, drought, or other impact has reduced the amount of game in this area, difficulty 16, speed reduction 2 Desolate, something has eaten or driven away food sources, difficulty 21, speed reduction 3 As with the travel score, bad weather increases the hunting by one category {or two for extreme weather} --- And mostly unrelated: Inspiration Pad Pro is a program that generates results from complex random tables. I am going to be using it for this upcoming game and I thought I would mention it to you since there are a lot of random tables in these rules. It would be very cool to have a community repository of Pad Pro generation files :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
O.L.D. Wilderness & Travel
Top