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[o5e/a5e] Classless D&D? Spitballing thread
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<blockquote data-quote="Bacon Bits" data-source="post: 8487323" data-attributes="member: 6777737"><p>Hm. The idea is interesting, but I have no idea how you'd do it and still claim to have D&D when you got done with it. I think you'd need to completely overhaul the whole system, since without classes, character levels don't really work right in my experience.</p><p></p><p>Maybe it's easier to start with other systems for examples.</p><p></p><p>If we're going to point to existing classless systems that do a decent job of D&D, I'd say Modipheus 2d20 Conan does a good job at emulating 1e AD&D in the sense of being a survival dungeon exploration game with higher lethality. The game is skill based and more or less classless, though you do pick a very broad archetype during chargen that is more like picking a background than a class. My only complaint is that the books are pretty poorly organized and the magic rules have been rewritten since the books were published. Actually, <a href="https://www.youtube.com/watch?v=W92v4ogeK8s" target="_blank">this</a> is the most spot-on review I've seen for the game.</p><p></p><p>I think it's hard to impossible to take a class-based RPG, turn it into a classless RPG, and still end up with a game that feels the same to the extent that you would say it's the same game. If I were to do it, I'd take 2d20 Conan, make it slightly less lethal, clean up the rules <em>a lot</em> and then I might be happy with the results.</p><p></p><p></p><p></p><p>I think I remember that. I think it was from 3.0 still? On the old WotC community boards? Maybe it was GitP. All I remember is that it was a huge thread, and it seemed to get increasingly clear how monumental the task would be. It was like Joker toxin. X by itself was fine, or Y + Z would be alright. But if you combine X + Y + Z, well, suddenly you could do everything. And once you found those things it just... didn't hold up no matter what you did unless you put little block lists on everything. For spellcasting you either had to make it too expensive to take 1st level or everyone just took it. It emphasized all the problems of frontloading and LFQW, and didn't solve anything else. Like Monk and Druid basically can't exist or you end up with a wild shaped kung fu master throwing fireball. Sure, that's <em>awesome</em>, but it kind of dominates play.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8487323, member: 6777737"] Hm. The idea is interesting, but I have no idea how you'd do it and still claim to have D&D when you got done with it. I think you'd need to completely overhaul the whole system, since without classes, character levels don't really work right in my experience. Maybe it's easier to start with other systems for examples. If we're going to point to existing classless systems that do a decent job of D&D, I'd say Modipheus 2d20 Conan does a good job at emulating 1e AD&D in the sense of being a survival dungeon exploration game with higher lethality. The game is skill based and more or less classless, though you do pick a very broad archetype during chargen that is more like picking a background than a class. My only complaint is that the books are pretty poorly organized and the magic rules have been rewritten since the books were published. Actually, [URL='https://www.youtube.com/watch?v=W92v4ogeK8s']this[/URL] is the most spot-on review I've seen for the game. I think it's hard to impossible to take a class-based RPG, turn it into a classless RPG, and still end up with a game that feels the same to the extent that you would say it's the same game. If I were to do it, I'd take 2d20 Conan, make it slightly less lethal, clean up the rules [I]a lot[/I] and then I might be happy with the results. I think I remember that. I think it was from 3.0 still? On the old WotC community boards? Maybe it was GitP. All I remember is that it was a huge thread, and it seemed to get increasingly clear how monumental the task would be. It was like Joker toxin. X by itself was fine, or Y + Z would be alright. But if you combine X + Y + Z, well, suddenly you could do everything. And once you found those things it just... didn't hold up no matter what you did unless you put little block lists on everything. For spellcasting you either had to make it too expensive to take 1st level or everyone just took it. It emphasized all the problems of frontloading and LFQW, and didn't solve anything else. Like Monk and Druid basically can't exist or you end up with a wild shaped kung fu master throwing fireball. Sure, that's [I]awesome[/I], but it kind of dominates play. [/QUOTE]
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[o5e/a5e] Classless D&D? Spitballing thread
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