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[OA] 3 Kingdoms - Character Creation (closed)
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<blockquote data-quote="Jarval" data-source="post: 1111961" data-attributes="member: 421"><p>Here's my character. Or rather, my character's stats. I'm still working on his background, but I should have it finished and posted in the next day or two.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Sima Hu</strong></span></p><p><strong>Human Rogue 5, Alignment N</strong></p><p></p><p>STR 12 (+1)</p><p>DEX 14 (+2)</p><p>CON 10</p><p>INT 14 (+2)</p><p>WIS 12 (+1)</p><p>CHA 15 (+2)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +3</p><p>Melee: +4 [+3 BAB, +1 STR]</p><p>Ranged: +5 [+3 BAB, +2 DEX]</p><p>Hit Points: 18 [6 + 3 + 3 + 3 + 3 (levels)]</p><p>Armor Class: 16 [10 + 2 (DEX) + 4 (<em>+1 Studded Leather</em>)]</p><p>Initiative: +6 [+2 DEX, +4 Improved Initiative]</p><p>Movement Rate: 30 feet</p><p></p><p><strong>Attacks per round:</strong></p><p>Masterwork War Fan (+5 to hit, 1d6+1 dmg)</p><p>or Dagger (+4 to hit (melee) +5 to hit (thrown), 1d4+1 dmg)</p><p>or Puch dagger (+4 to hit, 1d4+1 dmg)</p><p>or Masterwork sap (+5 to hit, 1d6+1 dmg (s))</p><p>or Masterwork Mighty (+1) Composite Shortbow (+6 to hit, 1d6+1 dmg)</p><p></p><p><strong>Weapons and Armor:</strong></p><p>Armor: <em>+1 Studded Leather</em> (+4 AC).</p><p>Weapons: Masterwork War Fan (1d6 dmg, Crit x3)</p><p>Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)</p><p>Punch dagger (1d4 dmg, Crit x3)</p><p>Masterwork sap (1d6 dmg)</p><p>Masterwork Mighty (+1) Composite Shortbow (1d6+1 dmg, Crit x3, Rng 70 ft)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +3 [+1 base, +2 Great Fortitude]</p><p>Ref: +6 [+4 base, +2 DEX]</p><p>Will: +2 [+1 base, +1 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Light Armor Proficiency (Free for Rogue)</p><p>Improved Initiative (1st level feat)</p><p>Great Fortitude (Bonus human feat)</p><p>Exotic Weapon Proficiency (War Fan) (3rd level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Bluff +10 (8 ranks, +2 CHA)</p><p>Climb +9 (8 ranks, +1 STR)</p><p>Diplomacy +14 (8 ranks, +2 CHA, +2 Synergy (Bluff), +2 Synergy (Sense Motive))</p><p>Disguise +10 (8 ranks, +2 CHA)</p><p>Gather Information +10 (8 ranks, +2 CHA)</p><p>Hide +10 (8 ranks, +2 DEX)</p><p>Move Silently +10 (8 ranks, +2 DEX)</p><p>Open Lock +10 (8 ranks, +2 DEX)</p><p>Sense Motive +9 (8 ranks, +1 WIS)</p><p>Slight of Hand +12 (8 ranks, +2 DEX, +2 Synergy (Bluff))</p><p>Tumble +10 (8 ranks, +2 DEX)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common + 2 others.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Bonus feat at 1st level.</p><p>+1 Skill Point per level.</p><p>Favored Class: Any.</p><p>Sneak attack +3d6</p><p>Trapfinding</p><p>Evasion</p><p>Trap sense +1</p><p>Uncanny dodge</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Backpack (usually carried in horse's saddlebags):</p><p>- Potion box (small cloth-lined compartmented box, holds 12 vials, cost 5 gp, weight 3 lb)</p><p>- - 4 vials of oil of taggit (poison)</p><p>- - 4 vials of blue whinnis (poison)</p><p>- - 2 vials of Antitoxin</p><p>- Potion box 2</p><p>- - 4 <em>Potions of Cure Light Wounds</em></p><p>- - 2 <em>Potions of Expedious Retreat</em></p><p>- - 2 <em>Potions of Jump</em></p><p>- - 2 <em>Potions of Spider Climb</em></p><p>- Grappling Hook</p><p>- Flint and Steel</p><p>- 5 Sunrods</p><p>- 5 packets of scentbreaker</p><p>- 2 jars of healing salve (Tome and Blood, alchemical, heals 1d8 dmg, applied as a full round action)</p><p>- 10 Tindertwigs</p><p>- Disguise Kit</p><p>- Masterwork thieves' tools</p><p>- Potion belt</p><p>Belt pouch:</p><p>- 2 pp, 9 gp, 7 sp, 6 cp.</p><p>Wearing / Carrying:</p><p>- Courtier's Outfit</p><p>- 50 gp worth of jewelry</p><p>- <em>+1 Studded leather armor</em></p><p>- Masterwork war fan</p><p>- 2 Daggers</p><p>- Punching dagger</p><p>- Blowgun</p><p>- 20 blowgun needles</p><p>- Masterwork sap</p><p>- Masterwork mighty (+1) composite shortbow</p><p>- 20 arrows</p><p></p><p>Total Weight Carried: 64 lb (or 36 lb when not carrying backpack)</p><p>Load: Medium (or Light when not carrying backpack)</p><p></p><p>Light war horse:</p><p>Wearing / Carrying:</p><p>- Military saddle</p><p>- Bit and bridle</p><p>Saddlebags:</p><p>- 50 arrows</p><p>- 80 blowgun needles</p><p>- Bedroll</p><p>- Tent</p><p>- 7 day's trail rations</p><p>- 2 full waterskins</p><p>- 7 day's feed</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 10,000</p><p>Next Level: 15,000</p></blockquote><p></p>
[QUOTE="Jarval, post: 1111961, member: 421"] Here's my character. Or rather, my character's stats. I'm still working on his background, but I should have it finished and posted in the next day or two. [SIZE=3][b]Sima Hu[/b][/SIZE] [b]Human Rogue 5, Alignment N[/b] STR 12 (+1) DEX 14 (+2) CON 10 INT 14 (+2) WIS 12 (+1) CHA 15 (+2) [b]Combat Stats:[/b] Base Attack Bonus: +3 Melee: +4 [+3 BAB, +1 STR] Ranged: +5 [+3 BAB, +2 DEX] Hit Points: 18 [6 + 3 + 3 + 3 + 3 (levels)] Armor Class: 16 [10 + 2 (DEX) + 4 ([i]+1 Studded Leather[/i])] Initiative: +6 [+2 DEX, +4 Improved Initiative] Movement Rate: 30 feet [b]Attacks per round:[/b] Masterwork War Fan (+5 to hit, 1d6+1 dmg) or Dagger (+4 to hit (melee) +5 to hit (thrown), 1d4+1 dmg) or Puch dagger (+4 to hit, 1d4+1 dmg) or Masterwork sap (+5 to hit, 1d6+1 dmg (s)) or Masterwork Mighty (+1) Composite Shortbow (+6 to hit, 1d6+1 dmg) [b]Weapons and Armor:[/b] Armor: [i]+1 Studded Leather[/i] (+4 AC). Weapons: Masterwork War Fan (1d6 dmg, Crit x3) Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft) Punch dagger (1d4 dmg, Crit x3) Masterwork sap (1d6 dmg) Masterwork Mighty (+1) Composite Shortbow (1d6+1 dmg, Crit x3, Rng 70 ft) [b]Saving Throws:[/b] Fort: +3 [+1 base, +2 Great Fortitude] Ref: +6 [+4 base, +2 DEX] Will: +2 [+1 base, +1 WIS] [b]Feats:[/b] Light Armor Proficiency (Free for Rogue) Improved Initiative (1st level feat) Great Fortitude (Bonus human feat) Exotic Weapon Proficiency (War Fan) (3rd level feat) [b]Skills:[/b] Bluff +10 (8 ranks, +2 CHA) Climb +9 (8 ranks, +1 STR) Diplomacy +14 (8 ranks, +2 CHA, +2 Synergy (Bluff), +2 Synergy (Sense Motive)) Disguise +10 (8 ranks, +2 CHA) Gather Information +10 (8 ranks, +2 CHA) Hide +10 (8 ranks, +2 DEX) Move Silently +10 (8 ranks, +2 DEX) Open Lock +10 (8 ranks, +2 DEX) Sense Motive +9 (8 ranks, +1 WIS) Slight of Hand +12 (8 ranks, +2 DEX, +2 Synergy (Bluff)) Tumble +10 (8 ranks, +2 DEX) [b]Languages:[/b] Common + 2 others. [b]Special Abilities:[/b] Bonus feat at 1st level. +1 Skill Point per level. Favored Class: Any. Sneak attack +3d6 Trapfinding Evasion Trap sense +1 Uncanny dodge [b]Equipment:[/b] Backpack (usually carried in horse's saddlebags): - Potion box (small cloth-lined compartmented box, holds 12 vials, cost 5 gp, weight 3 lb) - - 4 vials of oil of taggit (poison) - - 4 vials of blue whinnis (poison) - - 2 vials of Antitoxin - Potion box 2 - - 4 [i]Potions of Cure Light Wounds[/i] - - 2 [i]Potions of Expedious Retreat[/i] - - 2 [i]Potions of Jump[/i] - - 2 [i]Potions of Spider Climb[/i] - Grappling Hook - Flint and Steel - 5 Sunrods - 5 packets of scentbreaker - 2 jars of healing salve (Tome and Blood, alchemical, heals 1d8 dmg, applied as a full round action) - 10 Tindertwigs - Disguise Kit - Masterwork thieves' tools - Potion belt Belt pouch: - 2 pp, 9 gp, 7 sp, 6 cp. Wearing / Carrying: - Courtier's Outfit - 50 gp worth of jewelry - [i]+1 Studded leather armor[/i] - Masterwork war fan - 2 Daggers - Punching dagger - Blowgun - 20 blowgun needles - Masterwork sap - Masterwork mighty (+1) composite shortbow - 20 arrows Total Weight Carried: 64 lb (or 36 lb when not carrying backpack) Load: Medium (or Light when not carrying backpack) Light war horse: Wearing / Carrying: - Military saddle - Bit and bridle Saddlebags: - 50 arrows - 80 blowgun needles - Bedroll - Tent - 7 day's trail rations - 2 full waterskins - 7 day's feed [b]Current XP:[/b] Current: 10,000 Next Level: 15,000 [/QUOTE]
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[OA] 3 Kingdoms - Character Creation (closed)
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