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General Tabletop Discussion
D&D Older Editions
OA Shaman 3.5 + customization question
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<blockquote data-quote="jlhorner1974" data-source="post: 1027322" data-attributes="member: 8628"><p>I appreciate your opinion, and I don't want to sound rude, but the kind of small change you suggested isn't what I was looking to do.</p><p></p><p>The Shaman already gets Improved Unarmed Strike at 1st level, but trading Cha bonus to all saves (a pretty hefty ability) for a measly d4 or d6 damage? What's the point of that? I can pick up a quarterstaff and do that, easily. Or just take a level of monk.</p><p></p><p>I didn't want just a little more unarmed damage, I really wanted a new core class that is a cross between Monk and Shaman with powers tied to Ki and spirits/spiritual energy -- starting with a Shaman but shifting it more in the direction of the Monk.</p><p></p><p>Essentially, I am trading </p><p></p><p>* 5 martial arts bonus feats</p><p>* animal companion</p><p>* turn undead</p><p>* third domain </p><p></p><p>for:</p><p></p><p>* better hit die</p><p>* better Reflex save</p><p>* unarmed damage progression</p><p>* flurry ability progression</p><p>* Ki strike (magic)</p><p>* evasion</p><p>* soul armor</p><p>* mystic union</p><p></p><p></p><p>The question I have, is: How balanced is this trade? I'm thinking that the revised version is a little too powerful, and I'm fine with cutting things out, but I'm not sure how unbalanced it is.</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 1027322, member: 8628"] I appreciate your opinion, and I don't want to sound rude, but the kind of small change you suggested isn't what I was looking to do. The Shaman already gets Improved Unarmed Strike at 1st level, but trading Cha bonus to all saves (a pretty hefty ability) for a measly d4 or d6 damage? What's the point of that? I can pick up a quarterstaff and do that, easily. Or just take a level of monk. I didn't want just a little more unarmed damage, I really wanted a new core class that is a cross between Monk and Shaman with powers tied to Ki and spirits/spiritual energy -- starting with a Shaman but shifting it more in the direction of the Monk. Essentially, I am trading * 5 martial arts bonus feats * animal companion * turn undead * third domain for: * better hit die * better Reflex save * unarmed damage progression * flurry ability progression * Ki strike (magic) * evasion * soul armor * mystic union The question I have, is: How balanced is this trade? I'm thinking that the revised version is a little too powerful, and I'm fine with cutting things out, but I'm not sure how unbalanced it is. [/QUOTE]
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