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OA, Shugenga, and spells
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<blockquote data-quote="las" data-source="post: 249655" data-attributes="member: 889"><p>[PHP]New Shugenja Spells</p><p></p><p>0-level Shugenja spells (Irori)</p><p>Fire Fire Eyes. You see through natrural fire, smoke, and fog.</p><p></p><p>1st-level Shujenja Spells</p><p>Water Regenerate Light Wounds. Target heals 1 hp/round.</p><p></p><p>2nd-level Shujenja Spells</p><p>Air Filter. Makes subject resistant to inhaled toxins.</p><p> Speed of the Wind. Grants +4 Dex, -2 Con.</p><p>Earth Indifference. Makes subject resistant to fear, compulsion, and moral effects.</p><p> Might of the Oak. Grants +4 Str, -2 Dex.</p><p>Fire Body of the Sun. Fire and light extend 5 ft. from caster’s body.</p><p>Water False Life. Gain 1d10+1/level (max +10) temporary hit points.</p><p> Persistance of the waves. Grants +4 Con, -2 Str.</p><p> Regenerate Moderate Wounds. Target heals 2 hp/round.</p><p></p><p>3rd-level Shujenja Spells</p><p>Water Regenerate Ring. One creature/two level heal 1 hp/round.</p><p> Standing Wave. Transports across water.</p><p>All Arcane Sight. Magical auras become visible to you.</p><p></p><p>4th-level Shujenja Spells</p><p>Air Feathers. Polymorphs willing creature into bird.</p><p>Earth Mass Darkvision. As darkvision, but affects all creatures in a 10-foot-radius sphere around you.</p><p>Water Regenerate Serious Wounds. Target heals 3 hp/round.</p><p> Waterball. Splash does subdual damage.</p><p>All Mass Resist Elements. As resist elements, affects one subject/level.</p><p></p><p>5th-level Shujenja Spells</p><p>Water Coak of the Sea. Bestows water breathing, freedom of movement, and invisibility in water.</p><p> Regenerate Critical Wounds. Target heals 4 hp/round.</p><p>All Energy Buffer. Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy.</p><p></p><p>6th-level Shujenja Spells</p><p>Air Mass Fly. As fly, but affects one subject/level within range.</p><p>Water Regenerate Circle. One creature/two levels heals 3 hp/round.</p><p>All Protection from All Elements. Reduces the effects of all elemental spells.</p><p></p><p>7th-level Shujenja Spells</p><p>All Energy Immunity. Subject is immune to damage from one kind of energy.</p><p></p><p>8th-level Shujenja Spells</p><p>Air Great Shout. Devastating yell deals 20d6 sonic damage; stuns creatures, damage objects.</p><p></p><p>9th-level Shujenja Spells</p><p>All Absorption.</p><p>[/PHP] </p><p></p><p>Does that help.</p></blockquote><p></p>
[QUOTE="las, post: 249655, member: 889"] [PHP]New Shugenja Spells 0-level Shugenja spells (Irori) Fire Fire Eyes. You see through natrural fire, smoke, and fog. 1st-level Shujenja Spells Water Regenerate Light Wounds. Target heals 1 hp/round. 2nd-level Shujenja Spells Air Filter. Makes subject resistant to inhaled toxins. Speed of the Wind. Grants +4 Dex, -2 Con. Earth Indifference. Makes subject resistant to fear, compulsion, and moral effects. Might of the Oak. Grants +4 Str, -2 Dex. Fire Body of the Sun. Fire and light extend 5 ft. from caster’s body. Water False Life. Gain 1d10+1/level (max +10) temporary hit points. Persistance of the waves. Grants +4 Con, -2 Str. Regenerate Moderate Wounds. Target heals 2 hp/round. 3rd-level Shujenja Spells Water Regenerate Ring. One creature/two level heal 1 hp/round. Standing Wave. Transports across water. All Arcane Sight. Magical auras become visible to you. 4th-level Shujenja Spells Air Feathers. Polymorphs willing creature into bird. Earth Mass Darkvision. As darkvision, but affects all creatures in a 10-foot-radius sphere around you. Water Regenerate Serious Wounds. Target heals 3 hp/round. Waterball. Splash does subdual damage. All Mass Resist Elements. As resist elements, affects one subject/level. 5th-level Shujenja Spells Water Coak of the Sea. Bestows water breathing, freedom of movement, and invisibility in water. Regenerate Critical Wounds. Target heals 4 hp/round. All Energy Buffer. Absorbs 1d6/level points of damage (maximum 15d6) from one kind of energy. 6th-level Shujenja Spells Air Mass Fly. As fly, but affects one subject/level within range. Water Regenerate Circle. One creature/two levels heals 3 hp/round. All Protection from All Elements. Reduces the effects of all elemental spells. 7th-level Shujenja Spells All Energy Immunity. Subject is immune to damage from one kind of energy. 8th-level Shujenja Spells Air Great Shout. Devastating yell deals 20d6 sonic damage; stuns creatures, damage objects. 9th-level Shujenja Spells All Absorption. [/PHP] Does that help. [/QUOTE]
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