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OA - Tattoo Monk Question
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<blockquote data-quote="Ma'varkith" data-source="post: 86458" data-attributes="member: 16"><p>I dunno - Wholeness of body, Leap of the clouds, Improved Evasion, Diamond Body, Abundant Step, and Diamond Soul are pretty good abilities. Add in the Slow Fall and two levels of Ki Strike and you're trading in 9 abilities for 4 tattoos. I think the problem is that the DM let him min-max on the tattoo selection, choosing those that provided the most combat bonuses.</p><p></p><p>If your DM cannot find a weakness for this character, and has to rely on rolling 20s to stop him, he's not trying hard enough. </p><p>Remember that activating a tattoo is a move-equivalent action and that they won't work in anti-magical areas. That means for the tattoos he needs to activate, it'll take a couple rounds.</p><p></p><p>Look at what the Monk had to give up for the Tattoos (Poison immunity, Spell Resistance, Imp. Evasion) and you have three routes to taking it out. Sure a Monk has fantastic saves, but to make this Uber-Monk, the player would have to spread those attributes pretty evenly across Wis, Dex, Con, and Str. Not to mention his obligation to his Order (or did the DM waive the "must be accepted into a Tattooed Monk Order"?) and his requirement to remail Lawful (correct me if I'm wrong, but if you no longer meet the requirements for a Prestige Class, don't you lose access to its abilities?)</p><p></p><p>Now, if the DM allowed for ungodly-high attributes at character generation, or has been freely passing out items to boost stats, you've got a whole other problem, but if everything was done "by the books" then this character really isn't any more powerful or broken than most others.</p><p></p><p><strong>Observation:</strong> The SRD says "For purposes of harming other creatures with damage reduction, a creature’s natural weapons count as weapons of the type that can ignore its own innate damage reduction. The amount of damage reduction is irrelevant." It seems to me that the Damage Reduction given by the tattoos is not an innate ability, as it is gained as a class ability by way of a tattoo and is not something that is a "part of" the character by nature of his birth.</p></blockquote><p></p>
[QUOTE="Ma'varkith, post: 86458, member: 16"] I dunno - Wholeness of body, Leap of the clouds, Improved Evasion, Diamond Body, Abundant Step, and Diamond Soul are pretty good abilities. Add in the Slow Fall and two levels of Ki Strike and you're trading in 9 abilities for 4 tattoos. I think the problem is that the DM let him min-max on the tattoo selection, choosing those that provided the most combat bonuses. If your DM cannot find a weakness for this character, and has to rely on rolling 20s to stop him, he's not trying hard enough. Remember that activating a tattoo is a move-equivalent action and that they won't work in anti-magical areas. That means for the tattoos he needs to activate, it'll take a couple rounds. Look at what the Monk had to give up for the Tattoos (Poison immunity, Spell Resistance, Imp. Evasion) and you have three routes to taking it out. Sure a Monk has fantastic saves, but to make this Uber-Monk, the player would have to spread those attributes pretty evenly across Wis, Dex, Con, and Str. Not to mention his obligation to his Order (or did the DM waive the "must be accepted into a Tattooed Monk Order"?) and his requirement to remail Lawful (correct me if I'm wrong, but if you no longer meet the requirements for a Prestige Class, don't you lose access to its abilities?) Now, if the DM allowed for ungodly-high attributes at character generation, or has been freely passing out items to boost stats, you've got a whole other problem, but if everything was done "by the books" then this character really isn't any more powerful or broken than most others. [b]Observation:[/b] The SRD says "For purposes of harming other creatures with damage reduction, a creature’s natural weapons count as weapons of the type that can ignore its own innate damage reduction. The amount of damage reduction is irrelevant." It seems to me that the Damage Reduction given by the tattoos is not an innate ability, as it is gained as a class ability by way of a tattoo and is not something that is a "part of" the character by nature of his birth. [/QUOTE]
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