Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
OA's and Reach ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mneme" data-source="post: 5229020" data-attributes="member: 59248"><p>I'm glad things have gotten better, DL -- sorry I bitched at you; the refrain wears a bit.</p><p></p><p>Mind, the last resort -- start your own game -- is actually pretty good, though admittedly harder in a town with 4700 (and as a NYC native/resident, I'm hardly one to sympathize, though the City can be awfully empty at times, particularly for a geek).</p><p></p><p>Part of what's going on is that when you present the game as abusive, and are only arguing about -levels- of abuse, the right answer typically -is- "just get out of that situation already!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, it sounds like some of the classically grodnardly issues (eg, your GM using a very sim approach to treasure and not quite realizing how much things scale up as you go up in half-tiers) are resolving via education, which can be useful if the GM really is "set in his ways" rather than really out to screw you.</p><p></p><p>Back to the thread (ish):</p><p></p><p>I do generally play armor of repulsion (which my Isa Sunrise -- my Deva Avenger/Battle Engineer uses) as not interrupting movements (except charges, but even there, I don't mind if the GM continues a charge; every square of (non-forced) movement has still carried the character closer to my character; if I really want to hose them I can stand in difficult terrain with activated armor of repulsion and antipathy gloves and be effectively unchargable by opponents that don't have reach with a movement of less than 7); the problem is the ruling set for readied actions (where you really -have- to be able to use an Immediate Reaction on each square of movement, or you can't do the whole "I knock prone the first enemy I see" or use readied actions to get a hit on foes using flyby/moveby attack with terrain to be untouchable. I also think the armor is more than a bit overpowered if you make it "when an opponent ends their movement adjacent to you" (although, yes, it actually makes it a -useful- item daily -- but item dailies should be on the same level as encounter utility powers, -not- on the level of daily utility powers or side effects of nearly-broken daily attacks)--though slightly underpowered [if still quite useful] in its current form, read strictly. Making it a 1/opponent's turn free action is probably about right; that would basically make it a stackable Antipathy gloves that consumed an item daily, rather than a stackable but far -weaker- Antipathy gloves.</p></blockquote><p></p>
[QUOTE="mneme, post: 5229020, member: 59248"] I'm glad things have gotten better, DL -- sorry I bitched at you; the refrain wears a bit. Mind, the last resort -- start your own game -- is actually pretty good, though admittedly harder in a town with 4700 (and as a NYC native/resident, I'm hardly one to sympathize, though the City can be awfully empty at times, particularly for a geek). Part of what's going on is that when you present the game as abusive, and are only arguing about -levels- of abuse, the right answer typically -is- "just get out of that situation already!" :) That said, it sounds like some of the classically grodnardly issues (eg, your GM using a very sim approach to treasure and not quite realizing how much things scale up as you go up in half-tiers) are resolving via education, which can be useful if the GM really is "set in his ways" rather than really out to screw you. Back to the thread (ish): I do generally play armor of repulsion (which my Isa Sunrise -- my Deva Avenger/Battle Engineer uses) as not interrupting movements (except charges, but even there, I don't mind if the GM continues a charge; every square of (non-forced) movement has still carried the character closer to my character; if I really want to hose them I can stand in difficult terrain with activated armor of repulsion and antipathy gloves and be effectively unchargable by opponents that don't have reach with a movement of less than 7); the problem is the ruling set for readied actions (where you really -have- to be able to use an Immediate Reaction on each square of movement, or you can't do the whole "I knock prone the first enemy I see" or use readied actions to get a hit on foes using flyby/moveby attack with terrain to be untouchable. I also think the armor is more than a bit overpowered if you make it "when an opponent ends their movement adjacent to you" (although, yes, it actually makes it a -useful- item daily -- but item dailies should be on the same level as encounter utility powers, -not- on the level of daily utility powers or side effects of nearly-broken daily attacks)--though slightly underpowered [if still quite useful] in its current form, read strictly. Making it a 1/opponent's turn free action is probably about right; that would basically make it a stackable Antipathy gloves that consumed an item daily, rather than a stackable but far -weaker- Antipathy gloves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
OA's and Reach ?
Top