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OAs/AoO - they gotta go
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<blockquote data-quote="P1NBACK" data-source="post: 5879078" data-attributes="member: 83768"><p>Sigh. You guys are hilarious. </p><p></p><p>No. Actually, most of the maneuvers are a normal attack at -4 with proficiencies to reduce the penalty. The enemy gets a Saving Throw vs. Paralysis. </p><p></p><p><strong>OVERRUN</strong></p><p>If a combatant wants to move through an opponent without</p><p>stopping to fight him, this is an overrun. To overrun an</p><p>opponent, the combatant must succeed on a melee attack</p><p>throw with a -4 penalty. The opponent must then make a saving</p><p>throw versus Paralysis. If the combatant is significantly larger</p><p>than the opponent (an ogre or horse overrunning a man, for</p><p>instance) the opponent suffers a -4 penalty on his saving throw.</p><p>If successful, the opponent can choose to block the combatant,</p><p>but the combatant may deal damage against the opponent as if</p><p>he had struck him in melee. If the opponent fails on his saving</p><p>throw, or chooses not to block the combatant, the combatant</p><p>may move through the opponent and continue up to his</p><p>combat movement. A successful overrun does not count as a</p><p>combatant’s attack for the round, and a combatant may make</p><p>multiple overruns. For instance, a combatant could overrun 2</p><p>goblins and then attack the witch-doctor they were guarding.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5879078, member: 83768"] Sigh. You guys are hilarious. No. Actually, most of the maneuvers are a normal attack at -4 with proficiencies to reduce the penalty. The enemy gets a Saving Throw vs. Paralysis. [B]OVERRUN[/B] If a combatant wants to move through an opponent without stopping to fight him, this is an overrun. To overrun an opponent, the combatant must succeed on a melee attack throw with a -4 penalty. The opponent must then make a saving throw versus Paralysis. If the combatant is significantly larger than the opponent (an ogre or horse overrunning a man, for instance) the opponent suffers a -4 penalty on his saving throw. If successful, the opponent can choose to block the combatant, but the combatant may deal damage against the opponent as if he had struck him in melee. If the opponent fails on his saving throw, or chooses not to block the combatant, the combatant may move through the opponent and continue up to his combat movement. A successful overrun does not count as a combatant’s attack for the round, and a combatant may make multiple overruns. For instance, a combatant could overrun 2 goblins and then attack the witch-doctor they were guarding. [/QUOTE]
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