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*Pathfinder & Starfinder
OAs/AoO - they gotta go
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5879237" data-attributes="member: 4892"><p>In 3E it <em>could</em> result in death and at the very least puts the risk-taken closer to death if hit. But, you're right I wish it had done more when a skilled warrior used an OA. In comes:</p><p></p><p></p><p></p><p>Although if he does he is unable to attack without an action point.</p><p></p><p></p><p></p><p>The passage you quoted was intended to be an unengaged foe moving past the Fighter to attack the Wizard.</p><p></p><p>Either way, I don't recall the rules requiring you to spend a whole round moving to engage a foe and then not be able to attack.</p><p></p><p></p><p></p><p>If you equate an Elven Cleric with such a monstrosity then I apologize for offending your sensibilities.</p><p></p><p>Besides, older editions had equally silly things roaming the world than example above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Besides my beside, the ECLs on your example would make your proposed character quite pathetically weak, so have at it whale-man. I tell my players "yes" and let them find out for themselves how horrible it is to get what you wished for. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Besides^3, I agree there need to be sensical restrictions. And in some cases, even ones I consider nonsensical in a generic sense, like Elven Clerics, can be sensical in the context of a campaign world. But you need to give me a better reason than "they just don't" to satisfy me because adventurers, to me, are the ones that do the things others of their kind don't.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5879237, member: 4892"] In 3E it [I]could[/I] result in death and at the very least puts the risk-taken closer to death if hit. But, you're right I wish it had done more when a skilled warrior used an OA. In comes: Although if he does he is unable to attack without an action point. The passage you quoted was intended to be an unengaged foe moving past the Fighter to attack the Wizard. Either way, I don't recall the rules requiring you to spend a whole round moving to engage a foe and then not be able to attack. If you equate an Elven Cleric with such a monstrosity then I apologize for offending your sensibilities. Besides, older editions had equally silly things roaming the world than example above. ;) Besides my beside, the ECLs on your example would make your proposed character quite pathetically weak, so have at it whale-man. I tell my players "yes" and let them find out for themselves how horrible it is to get what you wished for. :devil: Besides^3, I agree there need to be sensical restrictions. And in some cases, even ones I consider nonsensical in a generic sense, like Elven Clerics, can be sensical in the context of a campaign world. But you need to give me a better reason than "they just don't" to satisfy me because adventurers, to me, are the ones that do the things others of their kind don't. [/QUOTE]
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