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OAs/AoO - they gotta go
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<blockquote data-quote="Crazy Jerome" data-source="post: 5879274" data-attributes="member: 54877"><p>I also think that any kind of "Major Kaboom!" magic should take at least 2 rounds to fully use. Or more precisely, the action economy should force it to take 2 round duration to fully release, such as taking two standard actions, even if you could still move and do other minor things in the meantime. Then, if you happen to include some more minor, repeatable magic, like the 4E at-wills, for flavor, that can be allowed to happen at the usual speed. Plus, some defensive magic might not even take a standard action.</p><p> </p><p>Not only will that reign in major magic while letting it be major magic, it changes underpinnings of combat such that a lot of fiddly stuff becomes unnecessary. You don't need OAs or readied actions or 5-steps to avoid them when the way to mess up "Prismatic Gandalf" is to keep smacking him on your turn. That doesn't, of course, fully solve how the fighter keeps the orcs off of the wizard (makes it harder in some ways even though the wizard can always use the smaller stuff), but it <strong>does</strong> open up some interesting design room that could be used to let the fighter fulfill that role, and perhaps have more fun in the process. </p><p> </p><p>That could also be extended to intricate combat maneuvers, by the way, not merely restricted to magic. If you do the big stuff, it takes at least two standards to do it.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5879274, member: 54877"] I also think that any kind of "Major Kaboom!" magic should take at least 2 rounds to fully use. Or more precisely, the action economy should force it to take 2 round duration to fully release, such as taking two standard actions, even if you could still move and do other minor things in the meantime. Then, if you happen to include some more minor, repeatable magic, like the 4E at-wills, for flavor, that can be allowed to happen at the usual speed. Plus, some defensive magic might not even take a standard action. Not only will that reign in major magic while letting it be major magic, it changes underpinnings of combat such that a lot of fiddly stuff becomes unnecessary. You don't need OAs or readied actions or 5-steps to avoid them when the way to mess up "Prismatic Gandalf" is to keep smacking him on your turn. That doesn't, of course, fully solve how the fighter keeps the orcs off of the wizard (makes it harder in some ways even though the wizard can always use the smaller stuff), but it [B]does[/B] open up some interesting design room that could be used to let the fighter fulfill that role, and perhaps have more fun in the process. That could also be extended to intricate combat maneuvers, by the way, not merely restricted to magic. If you do the big stuff, it takes at least two standards to do it. [/QUOTE]
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