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OAs/AoO - they gotta go
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<blockquote data-quote="Argyle King" data-source="post: 5879286" data-attributes="member: 58416"><p>While I prefer the way other games handle such things, the way D&D is set up to work in combat makes me prefer having OAs in D&D to not having them. </p><p></p><p>What would be the drawback to just using a ranged weapon all the time without OAs?</p><p></p><p></p><p></p><p>I don't find them to be very complicated -even in 3rd edition. They are not the most elegant solution to handling some combat issues. If the game had a little more granularity when it came to the differences to different weapons (especially ranges vs melee) and/or had active defenses, I would be more inclined to ditch OAs. However, most people wouldn't feel the game which would result would still be D&D. As such; things being what they are, and D&D being D&D, I want to keep OAs. </p><p></p><p>I think it would be easier and more consistent for the core game to assume they are there and then have individual groups ignore the rules for them than it would be for the core game to assume they aren't there and have different groups implement them via DM fiat.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5879286, member: 58416"] While I prefer the way other games handle such things, the way D&D is set up to work in combat makes me prefer having OAs in D&D to not having them. What would be the drawback to just using a ranged weapon all the time without OAs? I don't find them to be very complicated -even in 3rd edition. They are not the most elegant solution to handling some combat issues. If the game had a little more granularity when it came to the differences to different weapons (especially ranges vs melee) and/or had active defenses, I would be more inclined to ditch OAs. However, most people wouldn't feel the game which would result would still be D&D. As such; things being what they are, and D&D being D&D, I want to keep OAs. I think it would be easier and more consistent for the core game to assume they are there and then have individual groups ignore the rules for them than it would be for the core game to assume they aren't there and have different groups implement them via DM fiat. [/QUOTE]
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