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General Tabletop Discussion
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OAs/AoO - they gotta go
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<blockquote data-quote="Dausuul" data-source="post: 5879304" data-attributes="member: 58197"><p>Come on, people, can we please stop pretending that OAs/AoOs are a serious impediment for casters and archers? What they do is make you shift (in 4E) or 5-foot step (in 3E), and then do your thing. That's it. That's all. You lose a move action that probably wasn't going to do much for you anyway, since you're a ranged attacker and don't need to move around to hit your target. The only time it becomes an issue is when the enemy has reach or you're somehow prevented from shifting.</p><p></p><p>The sole function of OAs is to hinder movement and make combat more static. I remain amazed that so many people think this is a good thing. If you want a mechanic for one PC to guard another, then implement a mechanic for one PC to guard another. We don't need sweeping rules that reshape the battlefield to fulfill that one very limited objective.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5879304, member: 58197"] Come on, people, can we please stop pretending that OAs/AoOs are a serious impediment for casters and archers? What they do is make you shift (in 4E) or 5-foot step (in 3E), and then do your thing. That's it. That's all. You lose a move action that probably wasn't going to do much for you anyway, since you're a ranged attacker and don't need to move around to hit your target. The only time it becomes an issue is when the enemy has reach or you're somehow prevented from shifting. The sole function of OAs is to hinder movement and make combat more static. I remain amazed that so many people think this is a good thing. If you want a mechanic for one PC to guard another, then implement a mechanic for one PC to guard another. We don't need sweeping rules that reshape the battlefield to fulfill that one very limited objective. [/QUOTE]
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OAs/AoO - they gotta go
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