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OAs/AoO - they gotta go
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<blockquote data-quote="Argyle King" data-source="post: 5879344" data-attributes="member: 58416"><p>A second thought:</p><p></p><p>One of the things I liked the most about later 3rd Edition products and then 4th Edition was the addition of more abilities which were triggered; interrupts, and similar things. In response to one of my previous posts, the word static was used to describe what OAs (an interrupt/triggered action) do to combat. I feel the complete opposite way.</p><p></p><p>To me, having things like OAs and other abilities which trigger off of what the other moving pieces of a combat are doing makes combat feel more fluid. Instead of just standing in a spot like a chess piece and getting hit while not being to react (nor having the ability to actively defend myself like I would in other games,) I like the idea that I can offer up a riposte or swing at an enemy as he tries to bolt past me to get through a door. Just standing there and not being able to do anything is what feels static to me.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5879344, member: 58416"] A second thought: One of the things I liked the most about later 3rd Edition products and then 4th Edition was the addition of more abilities which were triggered; interrupts, and similar things. In response to one of my previous posts, the word static was used to describe what OAs (an interrupt/triggered action) do to combat. I feel the complete opposite way. To me, having things like OAs and other abilities which trigger off of what the other moving pieces of a combat are doing makes combat feel more fluid. Instead of just standing in a spot like a chess piece and getting hit while not being to react (nor having the ability to actively defend myself like I would in other games,) I like the idea that I can offer up a riposte or swing at an enemy as he tries to bolt past me to get through a door. Just standing there and not being able to do anything is what feels static to me. [/QUOTE]
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OAs/AoO - they gotta go
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