Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
OAs/AoO - they gotta go
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5880112" data-attributes="member: 87792"><p>Out of curiosity, who goes "OA fishing"? The nearest I've seen are provoke-tactics which are the equivalent of a gambit in chess. You want to be OA'd because you think it's bad for the monster. But that (a) is relying on the Defender's punishment and (b) is something the monster has complete control over. I don't see the ability to offer gambits that the monster need not accept to be a problem.</p><p> </p><p>Now AoO fishing is another story. Just ask all the spiky-chain-death-trippers of doom. The something out of whack there with the mechanics is that standing up from prone provokes an AoO. So tripping someone effectively forces them to either provoke AoOs or to fight from down on the floor. Here's where the break is.</p><p> </p><p></p><p> </p><p>First there's the genuine protection aspect. Second there's the "I want to <em>face</em> OAs". I don't want to make dancing a conga line round the enemy too easy - I want it to come with a sense of cool and a sense of achievement. Third there's the issue round flanking. I consider facing in a game using 6 second turns to be generally a mistake for bipeds as you can turn fast. (Unless in a pikeblock or shieldwall). But allow free movement and flanking becomes trivial. You need some sort of protection without completely eliminating flexibility. </p><p> </p><p>It's not just the fighter who needs to be able to hold the battle line - the fighter should simply be very comfortably be best at it. Of course having the wizard as unable to make an AoO wouldn't be a problem. But I'd rather a default as yes here.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5880112, member: 87792"] Out of curiosity, who goes "OA fishing"? The nearest I've seen are provoke-tactics which are the equivalent of a gambit in chess. You want to be OA'd because you think it's bad for the monster. But that (a) is relying on the Defender's punishment and (b) is something the monster has complete control over. I don't see the ability to offer gambits that the monster need not accept to be a problem. Now AoO fishing is another story. Just ask all the spiky-chain-death-trippers of doom. The something out of whack there with the mechanics is that standing up from prone provokes an AoO. So tripping someone effectively forces them to either provoke AoOs or to fight from down on the floor. Here's where the break is. First there's the genuine protection aspect. Second there's the "I want to [I]face[/I] OAs". I don't want to make dancing a conga line round the enemy too easy - I want it to come with a sense of cool and a sense of achievement. Third there's the issue round flanking. I consider facing in a game using 6 second turns to be generally a mistake for bipeds as you can turn fast. (Unless in a pikeblock or shieldwall). But allow free movement and flanking becomes trivial. You need some sort of protection without completely eliminating flexibility. It's not just the fighter who needs to be able to hold the battle line - the fighter should simply be very comfortably be best at it. Of course having the wizard as unable to make an AoO wouldn't be a problem. But I'd rather a default as yes here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
OAs/AoO - they gotta go
Top